Blert Lost Ticks bởi Crecket
Adds lost-tick counts to Blert's ToB boss room, raid overview and session pages — the ticks each player was off cooldown and didn't attack. Also badges personal bests with where that time sits in Blert's public split distributions.
Siêu dữ liệu mở rộng
Về tiện ích mở rộng này
Blert Lost Ticks is an unofficial, community-made extension for blert.io.
A "lost tick" is a tick a player was off cooldown and did not attack. The extension computes them from the data blert.io already serves your browser and displays the results inline on:
• ToB boss room pages — total and per-player lost ticks
• Raid overview pages — a room-by-room, player-by-player matrix
• Session pages — totals across every raid in the session, with per-raid averages
Run-ins and boss transitions are excluded, matching Blert's own idle-tick logic. Sotetseg mazes are charged to every player equally, and a death is charged through to the party's last attack.
On a player's personal-bests page, each PB is badged with where that time sits in Blert's public distribution, e.g. "Top 3.2%". Scale 3+ times are scored against both the standard and the 1d Bloat (speedrun-tier) distributions, since Blert does not record which tier a given raid was — both badges are shown and you read the one that matches your raid.
One caveat worth knowing: Blert's distributions come from a view truncated at the 90th percentile covering only the last six months. Every badge therefore means "top X% of the fastest 90% of recent runs", and anything slower than that cutoff pins to exactly Top 100.0%. Blert's own split calculator carries the identical bias.
The extension requests no permissions, has no background worker, executes no remote code, and contacts no server other than blert.io itself.
Not affiliated with or endorsed by blert.io or Jagex.
A "lost tick" is a tick a player was off cooldown and did not attack. The extension computes them from the data blert.io already serves your browser and displays the results inline on:
• ToB boss room pages — total and per-player lost ticks
• Raid overview pages — a room-by-room, player-by-player matrix
• Session pages — totals across every raid in the session, with per-raid averages
Run-ins and boss transitions are excluded, matching Blert's own idle-tick logic. Sotetseg mazes are charged to every player equally, and a death is charged through to the party's last attack.
On a player's personal-bests page, each PB is badged with where that time sits in Blert's public distribution, e.g. "Top 3.2%". Scale 3+ times are scored against both the standard and the 1d Bloat (speedrun-tier) distributions, since Blert does not record which tier a given raid was — both badges are shown and you read the one that matches your raid.
One caveat worth knowing: Blert's distributions come from a view truncated at the 90th percentile covering only the last six months. Every badge therefore means "top X% of the fastest 90% of recent runs", and anything slower than that cutoff pins to exactly Top 100.0%. Blert's own split calculator carries the identical bias.
The extension requests no permissions, has no background worker, executes no remote code, and contacts no server other than blert.io itself.
Not affiliated with or endorsed by blert.io or Jagex.
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- Phiên bản
- 1.4.0
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- 107,83 KB
- Cập nhật gần nhất
- 3 ngày trước (29 Thg 08 2026)
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