Borrowed Gravity 作者: vum49998
Rotate a chamber's gravity, move its cargo, and reach the exit without losing the power core.
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Borrowed Gravity is a compact spatial puzzle game set inside an axis-transfer laboratory. Each chamber contains a player, an amber power core, a core socket, an exit, and a deliberately limited arrangement of walls. Rotating the gravity vector changes which surface acts as the floor and sends every unanchored body toward that direction.
The player can lock their body anchor, move independently across the current surface, release the anchor, and rotate gravity clockwise or counter-clockwise. A chamber is complete only when the amber core reaches its socket and the player reaches the exit at the same time. Five handcrafted chambers introduce stopping surfaces, baffles, crossed axes, and increasingly constrained routes.
The game uses an isometric pseudo-3D presentation rendered locally with Canvas. Progress advances locally after each solved chamber. There are no advertisements, energy timers, purchases, accounts, or online leaderboards.
The player can lock their body anchor, move independently across the current surface, release the anchor, and rotate gravity clockwise or counter-clockwise. A chamber is complete only when the amber core reaches its socket and the player reaches the exit at the same time. Five handcrafted chambers introduce stopping surfaces, baffles, crossed axes, and increasingly constrained routes.
The game uses an isometric pseudo-3D presentation rendered locally with Canvas. Progress advances locally after each solved chamber. There are no advertisements, energy timers, purchases, accounts, or online leaderboards.
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