Cronologia versioni di OG-E (OGame-Expeditions) - 25 versioni
OG-E (OGame-Expeditions) di Bartek
Attenzione alle versioni datate. Sono visualizzate solamente per scopi di test e di riferimento.È raccomandato usare sempre l’ultima versione di un componente aggiuntivo.
Ultima versione
Versione 1.58.0
Rilasciato 5 ago 2026 - 311,43 kBCompatibile con firefox140.0 e successive, android142.0 e successive- "Home watch" is now "Your neighbours". Same card, same data — the old
name described the watcher; the new one names what it's about. The matching
Settings cell is now labelled Neighbours. - One
dossier ▸button removed from "Who's spying on you". The player
NAME now opens their profile directly (same behaviour as every other
clickable nick on the Spyglass tab). It used to only seed the nickname
finder below it — typing the name into the search box without scrolling or
expanding anything — while a separate button beside it did the real thing.
Two controls for one intent; the discoverable one was the weak one. + watchis now one shared pill, used by the Players table, "Who's
spying on you", "Your neighbours" and Patrol. It had drifted into three
hand-copied variants — Patrol's had a different label (⭐ watch/
✓ watched) and disabled itself once watched instead of toggling.+ watchadded to "Your neighbours" — both the "Moved in" arrivals and
the standing neighbour rows — so promoting a neighbour to the scan list no
longer needs a trip to the Players table.- The Danger hover on a clickable name is now shared between "Your
neighbours" and "Who's spying on you": the number, the reasons, then what a
click does. An absent profile now says "Danger unknown" instead of guessing. - "Your neighbours" foot line removed — the own-system count, the
"N with no neighbour" tally and the three-part colour legend. None of it
changed what you'd do next; the look-coverage number they qualified is still
on the card's own bar (quiet · 3/5 fresh). - "Dossier" is now "profile" everywhere the UI shows the word.
Codice sorgente rilasciato sotto licenza Mozilla Public License 2.0
- "Home watch" is now "Your neighbours". Same card, same data — the old
Versioni precedenti
Versione 1.57.0
Rilasciato 5 ago 2026 - 311,79 kBCompatibile con firefox140.0 e successive, android142.0 e successive- Home watch now reads the THREAT, not the address. The card groups by
NEIGHBOUR instead of by system: an account sitting in three of your systems
is one fleet permanently inside your space, not three ordinary sightings, and
it now shows as one danger-coloured row with a×Nreach pill and the coord
list behind it. A new coalition check reports an alliance whose members
TOGETHER reach more of your systems than any of them reaches alone — the
case none of them could pull off solo. Your own alliance and buddy list are
excluded; they were never the threat. - "clear NEW" is gone — reading the card is the acknowledgement. An arrival
stays flagged for 24 h after you've actually seen it (or 7 days if you never
open the dashboard), then clears itself. The Spy FAB now points at the
dashboard exactly once, at the end of a Look sweep, when there's unread home
news and nothing else to propose. - Home watch gets its own cadence. Under Settings → Home on the
Spyglass tab, how often your own systems get re-looked-at is now an hours box
(0 = off, default 24 h) instead of a plain on/off switch — colonisation next
door happens on a scale of days, not the hourly rhythm a watched player's
fleet needs. The old switch migrates automatically. - "Who's spying on you" folds like Home watch. Both defensive cards now
share one state language: a state word on the bar when there's nothing new,
the left edge turns red on an unread alert, and only real news unfolds the
card by itself. - The Danger archetype name moved to one place.
Apex hunter/Turtle/
Economistand friends no longer float unexplained on the map badge, the
free-streak threat rows, or the Home watch pill — they show once, in plain
keywords, on the dossier's DANGER line above the reasons that produced them. - One finder for player, alliance or tag. The Players panel's separate
player and alliance boxes became a singlefind player, alliance or tag…
search;+ watch all Nnow covers whatever it lists. - Military range takes what you'd actually type.
15M,2.5b,800k,
15kk,1 250 000all parse; the box never silently rewrites what you
typed, and a note line reads back the bound it understood.
- Home watch no longer re-announces the same neighbours on every galaxy
walk.state/scansonly persists each system's look TIME, not who was
there — that was being read as "the system is empty", re-seeding the
baseline and turning every real look into a fresh wave of "arrivals" while
the card, in the same breath, listed those same neighbours as already known. - Home watch's danger colouring. Every neighbour was painted the same safe
green regardless of actual Danger, because the card handed the shared colour
helper a 0..1 fraction where it expected 0..100.
…(truncated — see the full CHANGELOG on GitHub.)Codice sorgente rilasciato sotto licenza Mozilla Public License 2.0
- Home watch now reads the THREAT, not the address. The card groups by
Versione 1.56.0
Rilasciato 4 ago 2026 - 307,18 kBCompatibile con firefox140.0 e successive, android142.0 e successive- Home watch — you are told when a stranger moves in next to you. Your own
systems now join the Spy button's Look proposals, and every look compares who
lives there against the previous one. A player who colonises a system where
you keep a planet or a moon shows up as NEW on a Home watch card on the
Spyglass tab, worst Danger first, and if their Danger is high the card says
plainly what it means for the overnight fleet-save you fly to that moon. Under
the card is the standing picture: every system you live in, who shares it, and
how fresh your last look was.
The system holding an unread arrival jumps to the front of the Look plan, and
the Spy button words it "your system · who moved in?". Switch it off under
Settings → Home on the Spyglass tab. Nothing watches the game while you
are away — the check happens when you browse the galaxy yourself, exactly like
every other galaxy sighting OG-E records.
- A "huddled (miners)" filter. OG-E already scores the aggressor pattern —
planets spread so half the server is in striking range. The new filter (under
⚙ Filters on the Spyglass tab) finds the opposite: accounts packed into a
few nearby systems, at most two galaxies. Those are usually miners, and they
are the accounts one colony next door watches in full. The dossier now also
says "huddled empire — N planets packed together" among the Danger reasons.
- The homeworld is marked. In a player's dossier the planet they registered
with now carries a main tag. Logging in always activates the homeworld, so
activity there means the owner was in the game — while activity on another body
with a quiet homeworld is fleet movement, or a session older than an hour. The
tag appears once the public statistics snapshot has been refreshed after this
update.
- The Slots box no longer reshuffles Best spots. Typing 14 instead of 15
produced a completely different list of areas even where both slots were free.
Two causes: the whole-server occupancy map only marked the slots you had typed
as free (a free 14 was invisible while the box said 15), and the ranking's
free-room channel measured a run of systems with that slot free — so
retyping re-scored every candidate. The map now knows every free slot, and
room is the free-slot share of the area, independent of what you are hunting.
The Slots box decides where you can settle; it no longer decides how good the
neighbourhood is. (The Fit breakdown calls that channel room now, not
"streak".) - "Who's spying on you" really shows 1m and 3m. The alert log kept only the
newest 60 entries — on a probed account roughly a week — so the 1m and 3m
filters had nothing older to show whatever you picked. It now keeps three
months. Alerts already lost to the old limit cannot be recovered; the longer
windows fill up from here.
…(truncated — see the full CHANGELOG on GitHub.)Codice sorgente rilasciato sotto licenza Mozilla Public License 2.0
- Home watch — you are told when a stranger moves in next to you. Your own
Versione 1.55.0
Rilasciato 30 lug 2026 - 302,82 kBCompatibile con firefox140.0 e successive, android142.0 e successive- Find players by alliance. Next to the player search on the Spyglass tab
there is now a second box that takes an alliance name or tag. It lists
every member of the matching alliance — including the ones your filters
normally hide, with the reason why — so you can walk a whole alliance onto
the watch list and see on the positions map how spread out it really is. A
"+ watch all" button does the whole list in one go, and every row now
carries its alliance tag after the nickname so you can check the sweep at a
glance.
The alliance list comes from the same public statistics API OG-E already
reads, refreshed on the same daily cadence as the player list. The first
search after updating may say there is nothing cached yet — press
⟳ Refresh on that tab once and it is there.
- The positions map is no longer hidden. It used to open from a small
"map" chip in the Players control line, which almost nobody found. The map
stays exactly where it was on the page, but it is now its own panel with a
header bar that is always visible — click it to unfold, like the watchlist's
Settings bar. Whether you leave it open or closed is remembered. - The planet-marker legend names moon destruction. An incoming Zniszcz
run has always raised the same red attack marker as any other hostile fleet;
the legend only said "attack", so there was no way to know. It says so now.
- A Daily Run micro send no longer strands you on the wrong planet. With
AntiGameReborn's fleet-save option ticked, AGR jumps to the next planet the
moment a fleet leaves — landing on top of the planet OG-E had just sent you
back to, so the run continued from somewhere you never chose. OG-E now
remembers where the send was headed and, if the page ended up elsewhere,
quietly goes back once. It only ever corrects the few seconds right after a
send, so a planet YOU switch to afterwards is left alone.
Codice sorgente rilasciato sotto licenza Mozilla Public License 2.0
- Find players by alliance. Next to the player search on the Spyglass tab
Versione 1.54.1
Rilasciato 29 lug 2026 - 301,11 kBCompatibile con firefox140.0 e successive, android142.0 e successive- "LOCA_ERROR_INQUIRY_NOT_WORKED_TRYAGAIN" — the last way it could still
happen. 1.54.0 stopped the page from forgetting the fresh request token,
and that fixed the common case. It could not fix a second one: another script
in the page keeping its own private copy of the token and re-using it after
the game had already spent it. A capture from a live universe shows exactly
that — the game spends the token, and three seconds later something else
presents the very same, now-expired one and is refused. No amount of keeping
the page's own variables correct reaches a copy held somewhere else. So when
OG-E can prove a target check is leaving with a token the server has already
retired, it now corrects that one field to the token the server issued
moments earlier — the same result you would get by reloading the page, which
is what the error otherwise forces you to do.
It stays deliberately narrow: only target checks, never a fleet send; only a
value the server itself issued to this tab; only ever forward to a newer
token, never back to an older one; and if a corrected check is refused anyway
three times, the correction switches itself off for the rest of the page's
life. Nothing extra is ever requested from the server.
- A stale token could no longer creep back in. Some of the game's own
requests only echo the current token instead of rotating it, and a slow echo
arriving after a rotation could quietly drag OG-E's idea of "newest" backwards
— turning the fix into a source of the very error it prevents. Late echoes are
now recognised and ignored.
- The support snapshot (
__ogeToken()in the page console) now also lists the
keeper's recent decisions, with tokens masked, so a report says why it acted
rather than only how often.
Codice sorgente rilasciato sotto licenza Mozilla Public License 2.0
- "LOCA_ERROR_INQUIRY_NOT_WORKED_TRYAGAIN" — the last way it could still
Versione 1.54.0
Rilasciato 28 lug 2026 - 300,81 kBCompatibile con firefox140.0 e successive, android142.0 e successive- "LOCA_ERROR_INQUIRY_NOT_WORKED_TRYAGAIN" on the step 1 → step 2 transition
is now actually gone. 1.53.1 tried to recover from it by re-driving the
step; that could not work, and here is why. OGame 13.0 keeps one single
request token per session: every target check spends it and the answer carries
a fresh one. The game applies that fresh token at the very END of a long chain
of screen refreshes — so if anything in that chain hiccups, the page keeps
sending a token the server has already retired, and every further target
check is refused until you reload. Retrying the click just re-sent the same
retired token. OG-E now keeps that token in step for the whole page: it reads
the fresh one out of the game's own answers and writes it where the game
itself reads it from. Nothing extra is requested from the server — the page
simply stops presenting an expired ticket. - OG-E was blind to everything the game did while the page was still
loading. Its game-side observer started at "page idle", which on a 13.0
universe is roughly 800 ms in — well after the game has already fetched your
event list, checked your fleet target, and (on the galaxy page) pulled the
first system. That is also exactly the window the token error happened in. The
observer now starts with the page, so: - the token fix above can do its job at all;
- opening the galaxy view directly records that first system in Spyglass
instead of dropping it; - the expedition button recognises a step 2 that a fleet manager prepared
during page load, instead of refusing it as "someone else's".
Codice sorgente rilasciato sotto licenza Mozilla Public License 2.0
- "LOCA_ERROR_INQUIRY_NOT_WORKED_TRYAGAIN" on the step 1 → step 2 transition
Versione 1.53.1
Rilasciato 27 lug 2026 - 299,73 kBCompatibile con firefox140.0 e successive, android142.0 e successive- Fleet sends no longer die with "LOCA_ERROR_INQUIRY_NOT_WORKED_TRYAGAIN"
on the step 1 → step 2 transition. OGame 13.0 changed how the game's
one-shot request token works: every target check now spends it and issues a
fresh one, so the script driving the transition can be left holding a token
the game has already retired — and the step is refused for a reason that has
nothing to do with your target or your fleet. OG-E now recognises that exact
refusal and re-drives the transition once, picking up the new token, so the
send continues instead of stalling on step 2. The repeat is capped at one
attempt per tap and only ever re-runs the target check — never a dispatch,
so it can never send a fleet twice. If it still fails, the button now names
the cause instead of showing a generic error.
Codice sorgente rilasciato sotto licenza Mozilla Public License 2.0
- Fleet sends no longer die with "LOCA_ERROR_INQUIRY_NOT_WORKED_TRYAGAIN"
Versione 1.53.0
Rilasciato 26 lug 2026 - 299,58 kBCompatibile con firefox140.0 e successive, android142.0 e successive- Spyglass "Who's spying on you" gained a date-range filter. A new
1d / 7d / 1m / 3m chip beside the Coords/Names toggle (in-game panel and
the dashboard strip) narrows the prober list to how recently each scanned
you. The in-game panel's choice is remembered across sessions and syncs
across your devices; the dashboard keeps its own per-device choice. - Your scanned positions now carry their scan history on hover. Hovering
one of your probed bodies lists every scan of it as date-times, newest
first — for moons and planets alike — instead of just saying "Moon". The
bodies themselves are ordered by their most recent scan. - A prober's origin coordinates are now click-through. Clicking the
"from" coordinates jumps to that system in the galaxy view (in-page in the
game; a galaxy deep-link on the dashboard, matching the dossier's links). - Galaxy expedition panel falls back to OGame's own debris tooltip when
AGR's readout is empty, so expedition-debris figures and the recycle button
keep working on the new galaxy version. - Fleet-save badges can show a landed "FR" and an in-motion "FS" marker at
once on the same body, instead of one hiding the other. - Sticky, tap-to-retry "Error" on the daily-run fleet-save and the
expedition-send button when a two-step (fleet1→fleet2) setup fails
mid-way — the failure is surfaced instead of silently swallowed, and the
next tap retries from a clean fleet dispatch.
- The Spyglass scan knobs now fold under a "Settings" bar. Probes, Scan,
Probe from, Re-scan, Re-look, Moon strike and Patrol collapse into a compact
disclosure at the foot of the watchlist card (their contents are listed on
the bar so they stay discoverable); it's collapsed by default and remembers
your choice per device. - New default cadences: probe Re-scan now defaults to 72 h and galaxy
Re-look to 1 h. Only fresh configs are affected — a cadence you've
already set keeps its value. - The lifeform send button's blocked/failed verdict now reads "Can't
send" (accurate: non-cap game blockers trip it too) and renders ~15%
smaller to sit cleanly on the round button. Tapping it now acts on live
state immediately instead of appearing stuck on a stale "Sent!"/"Can't
send" label until the transient expires. - Dashboard settings section tidied: the colonization/abandon block's
header is clearer and its redundant inner sub-heading was dropped; the
alarm-clock section's "Borderline fair-play" note was removed.
- Fleet-save badge markers no longer linger after fleets land — an
empty-but-present event box now reads as "no activity" rather than "not
loaded yet". - The "abandon" button no longer appears on moons (which can't be
abandoned); it's suppressed via OGame's own body-type metadata. - **The Spyglass "N new" scan badge no longer fires when an espionage
…(truncated — see the full CHANGELOG on GitHub.)Codice sorgente rilasciato sotto licenza Mozilla Public License 2.0
- Spyglass "Who's spying on you" gained a date-range filter. A new
Versione 1.52.0
Rilasciato 19 lug 2026 - 297,6 kBCompatibile con firefox140.0 e successive, android142.0 e successive- Spyglass can now detect shift-work rotations. The dossier's presence-
history explorer has a new "Weeks" cycle — one row per week instead of one
pooled week×hour grid — so a player rotating through morning/afternoon/night
shifts stays legible instead of averaging into grey noise. Above the grid, a
shift-rhythm verdict reads the roster back in plain terms: how many distinct
shifts, on what rotation period, this week's offline window, and a
prediction for next week. A separate Saturday read spots "always" / "never"
/ "every other week" weekend patterns and predicts the coming Saturday. - A new Days filter (All / Mon–Fri) on the presence-history explorer
strips the weekend out of the weekly rhythm read — weekends are usually a
different regime, so mixing them in blurs the offline-window pattern. The
shift-rotation verdict always reads Mon–Fri, regardless of the chip, so a
Saturday shift never smears the weekday roster.
- Error/attention states on the send buttons now darken the oczko instead of
recolouring it. Two iterations in, tinting the icon to the error/rim
colour read as either "the icon caught fire" or a glitchy double outline;
it now reuses the "Wait…" dim language instead — module colour kept, just
darker — for every hard-failure, stale-skip and nothing-to-send state across
Colonize, Expedition, Lifeform, Spy and the daily-run FAB. - The shared "Max fleets" label now renders at a slightly smaller size across
every send button — two words at full size crowded the round rim.
Codice sorgente rilasciato sotto licenza Mozilla Public License 2.0
- Spyglass can now detect shift-work rotations. The dossier's presence-
Versione 1.51.9
Rilasciato 18 lug 2026 - 294,09 kBCompatibile con firefox140.0 e successive, android142.0 e successive- Error states now tint the button's icon, not just its rim. "Max fleets"
and similar error paints on the send buttons used to change only the thin
edge thread and the label text — the oczko/glyph itself stayed the module's
static colour. It now flips to the same error tone, so the button reads
"error" at a glance. - The Colonize button's "Wait…" states now show the target coordinates,
matching the "Send" state — previously only "Send" carried the sublabel.
The final dispatch tap also no longer flashes an intermediate "Wait…"
between "Send" and "Sent"; the button holds "Send" straight through. - The colo-landing progress arc now fills across the seconds actually
remaining when the countdown armed, instead of always assuming a fixed
60 s span. A countdown picked up with only 10 s left now fills 0→10 s, not
"50 s already elapsed" against a 60 s ring. - The FAB now pulses for any queued Spyglass work — including a queued
galaxy Look, not just a queued probe scan — and for a colo-landing
countdown/refresh, matching the "something needs a look" pulse the other
modules already use. - Best Colony Spots' Zone / Find / Ignore worst / Tolerance controls are
now rectangular segmented chips, matching every other single-select
(radio) control in the dashboard — the round pill shape is reserved for
independently toggleable checkboxes.
Codice sorgente rilasciato sotto licenza Mozilla Public License 2.0
- Error states now tint the button's icon, not just its rim. "Max fleets"
Versione 1.51.8
Rilasciato 18 lug 2026 - 293,99 kBCompatibile con firefox140.0 e successive, android142.0 e successive- Spyglass Patrol re-proposed its entire look series after every page
reload, ignoring the Re-look cadence. The territory mode judged whether a
system needed a fresh look purely from the in-session galaxy-scan timestamp
— but that timestamp was deliberately dropped on persist (to shrink the
saved blob), so a reload reset every system to "never looked" and the FAB
walked the whole patrol grounds again regardless of the configured cadence.
The lightweight last-look timestamp (not the heavy per-slot data) now
survives a reload, so Patrol correctly waits out its Re-look window across
page refreshes.
Codice sorgente rilasciato sotto licenza Mozilla Public License 2.0
- Spyglass Patrol re-proposed its entire look series after every page
Versione 1.51.7
Rilasciato 17 lug 2026 - 293,96 kBCompatibile con firefox140.0 e successive, android142.0 e successive- The scan plan no longer proposes galaxy looks that can't confirm a lone
moon-strike. In the "lone" mode a strike verdict needs exactly one lit body,
so the instant a second body is already lit the verdict is out of reach — yet
OG-E kept walking the rest of the account's systems with looks that could never
settle anything. It now abandons that sweep as soon as a second body is lit,
keeping your galaxy browsing to only the looks that can actually change a
verdict. ("newest"/"any" are unaffected — they can still resolve with several
lit bodies, so their sweeps aren't wasted.)
- Spyglass scan-prefs layout. "Probe from" is now a normal half-width cell
(paired with "Re-scan") instead of a full-width row, and "Re-look" takes the
full-width row in its place.
Codice sorgente rilasciato sotto licenza Mozilla Public License 2.0
- The scan plan no longer proposes galaxy looks that can't confirm a lone
Versione 1.51.6
Rilasciato 17 lug 2026 - 293,99 kBCompatibile con firefox140.0 e successive, android142.0 e successive- Abandoned positions come back as colonize candidates. OGame re-rolls a
planet's size every time a position is colonized, so the usual play is to
abandon a small roll and re-colonize the SAME slot for a bigger one. OG-E was
treating an abandoned slot as gone for good, so after a batch of give-ups the
candidate list ran dry. It now frees an abandoned position exactly as the game
does — on the daily 03:00 cleanup, at least 24 h after give-up — and re-offers
it, even when the weekly public API still lists the old colony as yours. - A colonizer that never becomes a colony frees its slot too. If a
colonize send is recalled, hits the colony cap, or otherwise never lands, the
position returns to the pool after about 4 h instead of staying blocked. - Colony-landing countdown matches the game even with a wrong PC clock. The
"colo landing" timer is now driven by the OGame server clock, so a mis-set
Windows time no longer makes it disagree with the in-game countdown. - Spy targets sent with the game's own button are no longer re-proposed.
Firing an espionage probe from the native fleet screen (not OG-E's Spy button)
is now recorded, so the next suggestion moves on to a different target instead
of repeating the same coordinates. - Consistent button dimming. The Daily-run and fleet-save (guardian)
buttons now grey their working state the same way every other floating button
does — dimmed fill and logo, coloured rim kept.
- Spyglass "Probe from" sits under Scan. The setting moved up next to the
other probe controls instead of sitting alone at the bottom of the panel.
Codice sorgente rilasciato sotto licenza Mozilla Public License 2.0
- Abandoned positions come back as colonize candidates. OGame re-rolls a
Versione 1.51.5
Rilasciato 16 lug 2026 - 293,11 kBCompatibile con firefox140.0 e successive, android142.0 e successive- Maintenance release — no user-facing changes. Verifies the dual-store
publishing pipeline (AMO + Chrome Web Store).
Codice sorgente rilasciato sotto licenza Mozilla Public License 2.0
- Maintenance release — no user-facing changes. Verifies the dual-store
Versione 1.51.4
Rilasciato 16 lug 2026 - 293,11 kBCompatibile con firefox140.0 e successive, android142.0 e successive- Extension name is now "OG-E (OGame-Expeditions)" in the browser and the
store listings, so the short "OG-E" is spelled out for anyone who hasn't seen
it before. No functional change.
Codice sorgente rilasciato sotto licenza Mozilla Public License 2.0
- Extension name is now "OG-E (OGame-Expeditions)" in the browser and the
Versione 1.51.3
Rilasciato 16 lug 2026 - 293,1 kBCompatibile con firefox140.0 e successive, android142.0 e successive- Spyglass → "Probe from" setting (nearest / active). The in-game Spy
button used to always hop to the own planet closest to the target before
sending probes. You can now choose to launch from whatever body you're
currently on instead. Default stays "nearest" (shortest probe flight); it's
a strategy knob, so it syncs across your devices like the other Spyglass
settings.
- Alliance share now auto-syncs instead of nagging. When a shared pool
went a day stale, OG-E used to show a "share due" reminder and wait for a
click. While Alliance share is on, it now just runs the round automatically
(about once a day, when you open the dashboard) — enabling the share is your
consent to pool. Don't want it? Turn Alliance share off. The Alliance-sync
button stays as an on-demand "sync now". - Clearer command-button wording. "All fleets!" is now "Max fleets", and
exclamation marks are gone from every button label (Send, Sent, No ship,
No probes, …). The Expeditions button's full-fleet state now shows in the
same red as the other buttons (was gold), and the Colonization button's
min-gap "Wait" countdown now wears its own turquoise instead of gold. - Daily Run no longer offers the Harvest mission in a route's mission
picker (it left Deployment, Transport, Attack, Espionage). - Shorter, plainer help text on the Alarm clock (intro + fair-play note +
ntfy token steps) and the Daily Run panel.
- Colonization histogram labels are readable on mobile again. On narrow
screens the binned size ranges ("318-320") wrapped into a smeared two-line
vertical label; the axis now gives them room to sit on a single line without
shrinking the bars.
Codice sorgente rilasciato sotto licenza Mozilla Public License 2.0
- Spyglass → "Probe from" setting (nearest / active). The in-game Spy
Versione 1.51.2
Rilasciato 16 lug 2026 - 292,56 kBCompatibile con firefox140.0 e successive, android142.0 e successive- Big fleet-saves stop showing up as plain green transport dots. Two root
causes fixed. Detection now runs locally on every event-list scan — it no
longer needs the cloud-sync token or a healthy sync round, so the FS badge
on the event list and the FS marker on the planet list light up even when
the gist is unreachable. And every fleet send now records its TRUE flight
time at the moment of dispatch, so a long fleet-save that OG-E first
notices late (hidden tab, a reload right after sending) is judged by its
real duration instead of the minutes left — previously it was written off
as a short hop forever. - Fleet reminders stop switching themselves off. Sending any fleet from a
planet with an armed Fleet reminder used to clear the reminder — even a
small "technical" send (a few transporters crossing the FS thresholds)
while 95% of the fleet still sat exposed. A reminder now clears ONLY by
your explicit act: holding the Fleet-reminder button, a successful "Save
now" through it, or un-toggling the chip on the fleet screen.
- Fleet reminders are now one synced set. The auto-detected "fleet landed
and sits exposed" state and the manual fleet-screen mark used to live in
two separate stores (one of them device-local) — which is why a reminder
could show on one device and not the other, or resurrect after being
dismissed. Both now write the same per-planet, cloud-synced set: a landing
detected on one device arms the reminder everywhere after the next sync
round, and a dismiss travels the same way instead of coming back. Existing
manual marks from before this version need to be set once again. - "Who's spying on you" syncs between devices. The proximity-alert log
(who probed your planets) was device-local; each device showed a different
history. It now rides the same cloud sync as the other Spyglass
observations.
Codice sorgente rilasciato sotto licenza Mozilla Public License 2.0
- Big fleet-saves stop showing up as plain green transport dots. Two root
Versione 1.51.1
Rilasciato 15 lug 2026 - 291,87 kBCompatibile con firefox140.0 e successive, android142.0 e successive- Shortened the expedition send button's label from "Explore" to "Exped".
Codice sorgente rilasciato sotto licenza Mozilla Public License 2.0
Versione 1.51.0
Rilasciato 15 lug 2026 - 291,86 kBCompatibile con firefox140.0 e successive, android142.0 e successive- A colonization "landing" button. When a colony ship is under a minute
from landing, the Abandon button shows a live countdown with a filling ring;
the moment it lands it becomes a one-tap Refresh that reloads the
overview so the new colony is picked up right away — no more watching the
clock to catch a fresh, too-small colony. Dealing with a colony you already
have always takes priority over the countdown. - Arrow keys keep steering the galaxy while a popup is open. Opening the
Phalanx, Espionage or Discovery dialog used to freeze the ←/→ (system) and
↑/↓ (galaxy) keys. Now an arrow closes the popup and makes the move in a
single press. - Fold away the galaxy action row. A small toggle above Start hides or
shows the Phalanx / Espionage / Discovery (and position) row, so on a phone
the panel can sit as just the coordinate steppers. Your choice is remembered
on the device.
- Tidier galaxy nav panel. The Galaxy / System captions now sit on top of
their input fields, and Start is a touch shorter to make room for the new
fold toggle above it. - The galaxy footer is folded into the stats line. The icon legend moves
up next to the SS / REC / IPM / slots / discoveries readout, and the
redundant "N planets colonised" line is dropped — reclaiming the empty strip
that sat above the panel. - The galaxy table no longer leaves an empty gap. It sizes to what a
system actually shows, instead of reserving the height of the tallest system
you had visited (which left dead space after leaving a busy or event-planet
system).
- No more false "under attack" alarm from a wreck field. After your fleet
is destroyed, OGame reuses the top-bar attack flag to show the leftover
wreck field. The full-screen alert used to read that as a fresh attack; it
now recognises the wreck-field aftermath and stays quiet.
Codice sorgente rilasciato sotto licenza Mozilla Public License 2.0
- A colonization "landing" button. When a colony ship is under a minute
Versione 1.50.1
Rilasciato 15 lug 2026 - 289,63 kBCompatibile con firefox140.0 e successive, android142.0 e successive- The Abandon button no longer asks you to set a password you already
set. On a slower phone a tap right after the page loaded could read the
colonization settings before they finished loading and wrongly send you to
"Set password". The button now waits for the real settings, so a configured
password is always used. - Colonization waves respect your minimum gap from the first tap. Right
after a reload the Colonization button could send before your saved minimum
arrival gap and in-flight/abandon markers had loaded, letting a wave fire
too early toward a slot that should have been skipped — occasionally
bouncing a colony ship off the colony limit. The button now holds on
"Wait…" until that data is ready. - Reminders survive a page reload. An ad-hoc, wave, or fleet-save reminder
armed just before OGame reloaded the page (which it does on almost every
click) could vanish on the next load. Arming, cancelling, and re-sending now
take effect immediately and are no longer dropped by the reload. - Cancelling a reminder actually cancels the notification. Cancelling a
fleet-save reminder shortly before it was due removed it from the interface
but the push could still arrive. The cancellation now reaches the
notification service even when you navigate away right after. - Reminders can be set again after reinstalling the add-on. With a
freshly reinstalled add-on the dashboard's server list could be empty, which
silently swallowed every reminder/colonization setting you tried to save.
Opening the game once now makes the server selectable again, and the config
editors tell you what to do instead of failing quietly. - Your abandon password survives reinstalling the add-on. It is kept in a
local backup on the game tab, so a reinstall no longer wipes it (it still
never leaves your device or syncs anywhere).
- Smoother page after a reload on mobile. The heavy occupancy-index build
that warms colonization data now runs once the page is idle instead of
competing with the game's own start-up, so the interface unblocks sooner on
slower devices. - One presence section in the Spyglass dossier. The player detail used to
stack two nearly-identical week-by-hour heatmaps ("Presence" over "Presence
history"); they are merged into a single "Presence — offline pattern"
section that keeps the last-active headline and the best-offline-window
recommendation above the long-horizon explorer. - The Sync tab tells synced data from local. Each row is marked local or
partial where relevant, and the per-server total is split into Synced /
Local only / Total — so the device-only API cache is no longer mistaken for
sync payload. - Galaxy nav panel: the position toggle moved to the left, so the game
action buttons keep their grouping on the right.
…(truncated — see the full CHANGELOG on GitHub.)Codice sorgente rilasciato sotto licenza Mozilla Public License 2.0
- The Abandon button no longer asks you to set a password you already
Versione 1.50.0
Rilasciato 14 lug 2026 - 288,98 kBCompatibile con firefox140.0 e successive, android142.0 e successive- OGame 1.13 compatibility (verified against the public test server; 1.12
keeps working unchanged): - Galaxy scanning works again. 1.13 renamed the galaxy-fetch request, so
passive system scanning — and everything riding on it, including the
Spyglass walk — had stopped. Both the old and new names are recognised now. - Trader highlights clear again. The daily-chores glow (yellow =
Auctioneer bid, red = Import/Export container) reacts to the reshaped 1.13
trader: the renamed Import/Export panel is scanned again, and the bid /
trade requests — whose action moved into the request body — clear the
matching glow immediately after the action, on either game version. - The Expedition button hops over shipless planets again. With no fleet
on a planet, 1.13's AGR renders no Expeditions routine at all; the button
used to wait, then wrongly report "AGR exp off" and stall. A planet with no
ships now reads as "nothing to send here" and the button moves on to the
next planet with a free slot, as before. - The expedition slot (position 16) rebuilt as a compact OG-E row. Instead
of restyling the game's own box in place, the row is now OG-E's own: debris
resources stacked in tight lines, the Pathfinder count riding on the
Mine/Reduce button (shown greyed when you lack the ships to mine, instead of
vanishing), the template quick-select next to a small gear button that opens
the template editor, and Expedition/Send mirroring the game's swap. Every
control drives the game's own underneath — labels and AGR's red/green slot
tint included — so nothing about the game's behaviour changes, it just fits. - The galaxy navigation bar can move. A small toggle at the end of its
action row cycles the bar's position: below the table (default), at the top
in place of the original header, or below-with-the-original-shown. The choice
sticks per device. Keyboard nicety: Tab now moves straight between the
Galaxy and System fields.
Codice sorgente rilasciato sotto licenza Mozilla Public License 2.0
- OGame 1.13 compatibility (verified against the public test server; 1.12
Versione 1.49.0
Rilasciato 14 lug 2026 - 288,32 kBCompatibile con firefox140.0 e successive, android142.0 e successive- A touch-sized galaxy navigation bar under the system list. On the Galaxy
page the header's inputs, arrows and buttons sit at the very top and render
tiny on a phone — so stepping through systems meant scrolling up to the
header, tapping, and scrolling back down to the rows you were watching.
There's now a full-size mirror of those controls directly below the table:
large −/+ steppers with coordinate fields, a Start button, and Phalanx /
Spy / Discovery. It drives the game's own controls underneath, so every
rule (system wrap-around, galaxy-switch costs, "phalanx unavailable here")
behaves exactly as it does up top. It rides the existing Readability
toggle in Display settings; with the bar on, the cramped original header is
hidden so there's only one set of controls.
- The expedition slot at the bottom of the system list no longer makes the
table jump. That row grows taller on systems that have expedition debris,
which used to nudge everything below it — now including the new navigation
bar — up and down as you stepped between systems. Its readout is now a
fixed-height single line (Metal / Crystal / Pathfinders and the Reduce
action on one row, in the bar's own styling), so the table height stays put
and the buttons stop moving under your finger.
Codice sorgente rilasciato sotto licenza Mozilla Public License 2.0
- A touch-sized galaxy navigation bar under the system list. On the Galaxy
Versione 1.48.2
Rilasciato 14 lug 2026 - 282,93 kBCompatibile con firefox140.0 e successive, android142.0 e successive- The Colonization button no longer lies right after a page load. It used
to enable immediately, answer an early tap with a false "No more
candidates", and then find candidates a second later once the server
occupancy data finished loading. The button now stays greyed on "Wait…"
until the free positions are actually computed, then enables in the same
instant the "N free" counter appears — with its first tap already aimed at
a real candidate. If the data can't load at all (offline), the button
releases into the old scan-only behaviour instead of waiting forever.
- One status-colour language across all the send buttons. A red flash
now always means "the tap failed" (no ship, no fuel, no route, every fleet
slot busy) and an amber flash always means "nothing to act on right now —
come back later" (cooldowns, everything already sent). Daily Run joins the
convention: its failure flashes recolour the button ring too, where they
used to change only the text. - Shorter, calmer labels. The overflowing "No more candidates" became a
"No targets" flash that fits the button, and the expedition's "All maxed!"
is now "All sent" — the same phrase the Daily Run button already uses when
the day's work is done.
Codice sorgente rilasciato sotto licenza Mozilla Public License 2.0
- The Colonization button no longer lies right after a page load. It used
Versione 1.48.1
Rilasciato 14 lug 2026 - 282,74 kBCompatibile con firefox140.0 e successive, android142.0 e successive- The Daily Run button no longer flickers between states. Labels used to
flash wrong states for a fraction of a second — mid-selection, right after
a send, or over an error message — because background repaints could
overwrite what the button was actually doing. It now follows the same
stability contract as the expedition button: labels change only when the
underlying state really changes, the armed "(tap to send)" state no longer
flaps while the game re-validates the form, and after a send the whole
button stays greyed on "Sent" until the page reloads. A second tap while
the game isn't ready yet now answers with a brief "Wait…" instead of doing
nothing.
Codice sorgente rilasciato sotto licenza Mozilla Public License 2.0
- The Daily Run button no longer flickers between states. Labels used to
Versione 1.48.0
Rilasciato 13 lug 2026 - 282,64 kBCompatibile con firefox140.0 e successive, android142.0 e successive- Your Spyglass intel now syncs across your own devices. Spy reports,
galaxy-activity looks and watched-player names ride your private gist
automatically, so both devices show the same coverage — the observation
timeline can't be re-derived by re-spying, and per-device divergence was
the root cause of "two devices, two different views". - Presence history — the long-horizon offline-pattern explorer. A new
dossier section keeps months of day×hour "seen active / looked & quiet"
coverage (far past the 45-day activity rings) and lets you read it by
cycle: week×hour, daily rhythm, or day-of-month. Colour = how reliably
offline that phase is (the strike window), tap any cell for exact counts. - Alliance pool feeds the presence explorer. One alliance sync now also
shares your presence history and pools everyone's — months of looks from
the whole alliance in one heatmap, the intended way to find recurring
offline windows. Still inside the privacy floor: hour-grain bits, no
coordinates, no report contents.
- Alliance share is safe across your own devices. Sharing under the same
name from two devices no longer overwrites — blocks now union (newest wins
per field, presence history OR-merged). The config collapsed to just the
token: the gist id and your share name derive themselves. A gentle "share
due" nudge appears after a day so the pool stays fresh (one click shares
yours and pulls everyone's — never automatic). - The alliance file is compressed (gzip), so a busy alliance's shared
file stays small; older plain-file shares still read.
- Two devices no longer diverge, and alliance sync no longer wipes a
device's data — the two issues that started this work.
Codice sorgente rilasciato sotto licenza Mozilla Public License 2.0
- Your Spyglass intel now syncs across your own devices. Spy reports,