Spector.js Version History

4 versions

Be careful with old versions!

These versions are displayed for reference and testing purposes. You should always use the latest version of an add-on.

Version 0.9.1 213.8 KiB Works with Firefox for Android 48.0 - *, Firefox 48.0 and later

This release is addressing the latest issues before the V1 as well as embedding a shader editor:

- [Programmatic Capture do not open in a new tab](https://github.com/BabylonJS/Spector.js/issues/61)
- [Fix memory reporting of buffers](https://github.com/BabylonJS/Spector.js/issues/64)
- [Fix Capture Download in IE11](https://github.com/BabylonJS/Spector.js/issues/65)
- [Workaround perf and memory issue with a quick capture mode](https://github.com/BabylonJS/Spector.js/issues/67)
- [Fix Depth Range comparison](https://github.com/BabylonJS/Spector.js/issues/68)
- [Hook on WebVR Display RAF](https://github.com/BabylonJS/Spector.js/issues/62)
- [Fix Firefox Linux Charset Issue](https://github.com/BabylonJS/Spector.js/issues/70
- [Embedded Live Shader Editor](https://github.com/BabylonJS/Spector.js/blob/release/documentation/extension.md#shader-editor)

Version 0.2.3 92.6 KiB Works with Firefox for Android 48.0 - *, Firefox 48.0 and later

This simply contains another quick fix concerning typos in readme and the extension popup. As a little bonus, you can now capture to a new tab.

Version 0.2.2 92.3 KiB Works with Firefox for Android 48.0 - *, Firefox 48.0 and later

This simply contains another quick fix concerning the command formatting used in spector. It now does not display WebglConstants for both viewport and scissor.

Version 0.1.2 89.5 KiB Works with Firefox for Android 48.0 - *, Firefox 48.0 and later

This release is the first stable release containing the Minimum Valuable Product.

- Fix Capture of After the flood Demo (half float support): https://playcanv.as/e/p/44MRmJRU/
- Mipped Textures] support: https://github.com/BabylonJS/Spector.js/issues/31
- UBO Values: https://github.com/BabylonJS/Spector.js/issues/30
- Custom Names: https://github.com/BabylonJS/Spector.js/issues/20
- Texture Inputs: https://github.com/BabylonJS/Spector.js/issues/1
- Unknown WebglConstants Fix: https://github.com/BabylonJS/Spector.js/issues/23
- Shader Beautyfier by https://github.com/Temechon
- OSX Chrome Canary Fix 2: JSON.stringify: https://github.com/BabylonJS/Spector.js/issues/14
- OSX Chrome Canary Fix 1: JSON.stringify: https://github.com/BabylonJS/Spector.js/issues/12
- ParallelShell to npm-run-all to fix build lost tasks.
- Typescript 2.3 Readyness: https://github.com/Microsoft/TypeScript/wiki/What's-new-in-TypeScript#typescript-23
- Draw Calls higlights in the command list: https://github.com/BabylonJS/Spector.js/issues/17
- Capture Main Frame Buffer Full Size: https://github.com/BabylonJS/Spector.js/issues/18
- Auto Scroll Madness Fix: https://github.com/BabylonJS/Spector.js/issues/16
- Sketchfab WebGL2 Crash: https://github.com/BabylonJS/Spector.js/issues/13