Историјат издања додатка OG-E (OGame-Expeditions) - 25 издања
OG-E (OGame-Expeditions) од Bartek
Будите опрезни са старим издањима! Ова издања су приказана у сврхе тестирања и референце.Увек би требало да користите најновије издање додатка.
Најновије издање
Издање 1.31.2
Објављено 28. jun 2026. - 193,36 KBРади са firefox 140.0 и касније, android 142.0 и касније- The Expedition button no longer "eats" a tap when sent quickly. At high
send volume an eager tap could land while AGR was still filling the fleet and
the game's Send control was momentarily disabled. The button used to report
"Sent!" and lock for a moment without actually launching anything, so you had
to tap a second time. It now waits out that brief disabled window and fires as
soon as the control is ready — one tap reliably sends one expedition.
Изворни код је објављен под Јавна дозвола Mozilla 2.0
- The Expedition button no longer "eats" a tap when sent quickly. At high
Старија издања
Издање 1.31.1
Објављено 27. jun 2026. - 193,24 KBРади са firefox 140.0 и касније, android 142.0 и касније- The Colonization button no longer flickers or misfires around a send. Just
after you hit Send it could briefly flip back to an unlocked, wrong-looking
state before the page reloaded — it now stays locked through the reload, the
same way the Expedition button does. And immediately after a reload it could
read "No more candidates" before its data had finished loading; it now waits
for the page to be ready (like the Daily Run button) before showing a target,
so an early tap can't trigger that false message.
Изворни код је објављен под Јавна дозвола Mozilla 2.0
- The Colonization button no longer flickers or misfires around a send. Just
Издање 1.31.0
Објављено 26. jun 2026. - 193,13 KBРади са firefox 140.0 и касније, android 142.0 и касније- New "Spyglass" tab — find who's hiding their fleet. A universe-wide board
of active players ranked by military points, with an estimate of how much fleet
each one is hiding (their military score minus the defence and visible fleet
you've actually spied). The estimate is broken out into Defence / Visible /
Hidden columns, with Coverage (how many of their planets you've scanned)
and Scanned (how fresh your intel is — green when recent, amber when older
than a week). Open a player to see their planets laid out in a responsive grid:
each one shows when it was last scanned plus the defence and fleet found there,
or "needs scan" if you've never looked. Built-in filters let you set a military
range, widen or switch off the noob-protection band, and include vacationing /
inactive / banned players — so you decide who shows up instead of OG-E hiding
them silently. - One-tap espionage scanning from in-game. Hit + scan on a player to drop
them onto a new floating Spy button that appears in-game only when you have
targets to scan. Each tap sends espionage probes to that player's next planet
(un-scanned, or stale, or one you flagged) and steps to the next — you press
send each time, nothing is automated — and once everything's scanned it offers
a jump to your messages to read the reports. Use ↻ in the dashboard to mark
a player or a single planet for a re-scan when you think their fleet has moved.
- Colony Scout's top-region summary is now a row of stat cards. The dense
one-line readout (active / farmable / vacation / bandits / honoured / nearest
colony …) became colour-coded cards — the same look as the "Scanned data" tab —
with threats in red/orange, farm value in gold/green, and bandits broken out by
tier (King / Lord / Bandit). Hover any card for the detail. - Multi-device sync is quieter and faster. OGame reloads the page on every
click, and the old sync re-checked the cloud on each load and polled every few
minutes — wasteful, and with two tabs open it could burn through the request
quota. Now a tab only pulls when something actually changed (a sibling tab or
device left a marker, or you've been away a while), and two tabs on the same
machine sync the instant one of them writes — with no extra network calls. Your
explicit "Sync now" and the dashboard's clear/tombstone still force a full
round-trip.
Изворни код је објављен под Јавна дозвола Mozilla 2.0
- New "Spyglass" tab — find who's hiding their fleet. A universe-wide board
Издање 1.30.13
Објављено 25. jun 2026. - 181,75 KBРади са firefox 140.0 и касније, android 142.0 и касније- Colony Scout now tells you WHO sits on an occupied position, not just
"Occupied". Active neighbours are classified by the game's own
noob-protection brackets — Weak (protected, can't be honourably raided),
Honorable (a fair fight that earns honour) or Strong (out-guns a fresh
colony) — and the dot in the system card is tinted to match. Players the game
hasn't classified, or systems you've only seen via the API (never scanned
in-game), stay "Occupied". Each settle area also gets a 🎯 Targets line —
e.g. 2 honorable · 1 weak · 3 strong — so you can pick a spot next to the
neighbours you actually want.
- An auto-detected fleet-save more than 3 days out is no longer unreadable in
the event list. It used to paint a solid amber fill and dim the cell, hiding
the arrival timer underneath (black-on-black); it now shows a light dashed
frame, so the countdown stays legible while still flagging "detected, will arm
within 3 days". - The planet-marker legend (the "?" hover) no longer hides behind the page or
overflows its box. It now opens above everything else no matter which side it
appears on, its rows wrap instead of spilling out (room for future
translations), and the longest entry was shortened to "Fleet reminder — landed
fleet".
Изворни код је објављен под Јавна дозвола Mozilla 2.0
- Colony Scout now tells you WHO sits on an occupied position, not just
Издање 1.30.12
Објављено 24. jun 2026. - 180,52 KBРади са firefox 140.0 и касније, android 142.0 и каснијеChanged- Clearer wording across the alarm clock / reminders. Every reminder is one
you set the moment you send a fleet — for a return time the game already
shows you — and it rings on your phone like an alarm clock; OG-E never watches
the game while you're away. The dashboard now says so plainly: "Currently
queued" → "Reminders set", "Fires at" → "Rings at", and the badge
states read set / armed / rang instead of queued / fired / scheduled. No
behaviour change — only the labels. - The landed-fleet watch is now "Fleet reminder" (FR) — the counterpart to FS
(Fleet save). A fleet is safe while flying (FS); once it lands it sits
exposed, so the planet marker and the in-game button now read FR. The
landed marker is brighter and pulses harder, so an exposed fleet is easy to
catch at a glance. - The in-game "mark this fleet" button moved into the empty ship tile next to
the espionage probe. It used to sit above "Continue", where — without a
Fleet Admiral — it crowded that button and shrank it. Now it fills the unused
grid cell, shows a lighthouse icon and a steady "Set FR" label, and lights
up when active. - A few toggles renamed so they no longer read as "alarms": the event /
Merchant menu-pulse options are now "highlight", matching what they actually
do (in-tab emphasis, never an off-device notification).
Изворни код је објављен под Јавна дозвола Mozilla 2.0
- Clearer wording across the alarm clock / reminders. Every reminder is one
Издање 1.30.11
Објављено 24. jun 2026. - 179,97 KBРади са firefox 140.0 и касније, android 142.0 и каснијеChanged- Colony Scout: the play-style strategies now analyse the AREA around a colony
spot, not just a slot streak. Picking Peaceful / Farmer / Honor PvP /
Aggressive switches to a new control set: a Radius slider (how far left and
right of the spot to weigh the neighbourhood) and an Ignore worst option
that drops the N most stat-ruining neighbours from the score — e.g. a top-tier
bandit ranked far above you — so one outlier no longer condemns an otherwise
great area (you'll just avoid that single system). Longest streak is unchanged
(Slots + Tolerance). - Colony Scout: the result strip is now coloured by your intent. Each system
is tinted red → grey → green by how well it fits the CURRENT strategy and its
weights (a super-aggressor reads red under Peaceful; farms read green under
Farmer), instead of by raw status. Move the weight sliders and the map
re-tints live. - Colony Scout: the table is interactive. Click any row to inspect that
candidate below (top row selected by default). Hovering a system pops a
friendly card with its occupants, ranks and free slots; click a cell to pin
it. Systems are clearly separated and the colony spot is ringed. - Colony Scout: clearer neighbour read-out. The "Nbrs" tooltip now always
spells out the bandits (with tier), strong/active players, honoured fighters
and how many neighbours out-rank you — the headline danger for a fresh
colony. - Banned players are treated as an eternal vacation. A banned account can
never attack, so it no longer counts as a bandit, a strong threat or a
"ranked above you" danger anywhere in the Scout — it's folded into the
protected/vacation tally instead. - Scanned data: clearer per-position stats. Dropped the confusing "systems
scanned" coverage number (with the full map it was always ~100%) and added a
heading that names the position the counts are for — so "Mine: 3" reads as
"3 of my colonies on slot 8", not "I only have 3 colonies". - Alarm clock settings tidied. The "Enable alarm clock" switch now lives
inside the token box (like the sync panel), and the topic hint points at the
token field right above it.
Изворни код је објављен под Јавна дозвола Mozilla 2.0
- Colony Scout: the play-style strategies now analyse the AREA around a colony
Издање 1.30.10
Објављено 24. jun 2026. - 176,26 KBРади са firefox 140.0 и касније, android 142.0 и каснијеChanged- Event box: bigger, lower countdown. The time-to-next-event number is a
touch larger and sits slightly higher in the card, with a bit more breathing
room above the mission-count row.
Изворни код је објављен под Јавна дозвола Mozilla 2.0
- Event box: bigger, lower countdown. The time-to-next-event number is a
Издање 1.30.9
Објављено 24. jun 2026. - 176,26 KBРади са firefox 140.0 и касније, android 142.0 и каснијеChanged- Fleet-movement status link: consistent font across devices. The Fleets /
Expos counts now render in the same width on the phone as on desktop. They
used to inherit OGame's wide Verdana, which only exists on desktop — on
Android the text fell back to a much narrower font and looked shrunken. The
counts are also a touch larger and wider, with a lighter, borderless card. - Fleet-movement status link: no more wrapped second step. After preparing a
fleet-save, the count box is no longer squeezed into a fixed narrow width that
pushed the text onto extra lines and hid it behind the panel below — it now
sizes to its content like the first step. - Notification bar: same cross-device font. OGame's notification bar now
uses the same device-consistent typeface, so its text reads the same on phone
and desktop.
Изворни код је објављен под Јавна дозвола Mozilla 2.0
- Fleet-movement status link: consistent font across devices. The Fleets /
Издање 1.30.8
Објављено 24. jun 2026. - 175,55 KBРади са firefox 140.0 и касније, android 142.0 и каснијеChanged- Fleet-movement status link: readable "capped" red. When a slot count is
full (e.g. expeditions 15/15), the red now reads as a vivid, high-contrast
red instead of AGR's pale salmon — it was washing out on the dark card,
especially on small phone screens. The digits also gained a subtle shadow so
they stay legible over whatever shows through the card, and the text no longer
auto-rescales on mobile browsers. - Fleet-movement status link: bigger, cleaner. The Fleets / Expos counts are
larger and easier to read, and the box dropped its border and rounded corners
for a flatter, less boxed-in look that sits flush in the header.
Изворни код је објављен под Јавна дозвола Mozilla 2.0
- Fleet-movement status link: readable "capped" red. When a slot count is
Издање 1.30.7
Објављено 24. jun 2026. - 174,96 KBРади са firefox 140.0 и касније, android 142.0 и каснијеChanged- Fleet-guardian button: progress arc. A ring on the button now fills up
over the configured ACK interval (default 3 minutes). When the arc reaches
full, the orange pulse fires — a heads-up that "You here?" is active before
the alert escalates. Tapping the button resets the arc to zero. - Fleet-guardian button: "hold to skip" / "Send FS". The hold hint now
reads "hold to skip" instead of "hold to dismiss". The ready-to-send state
reads "Send FS" instead of "Save now". - Help chip (?) positioning. The badge-list help chip is now positioned
closer to the header row so it no longer overlaps planet-list content.
Изворни код је објављен под Јавна дозвола Mozilla 2.0
- Fleet-guardian button: progress arc. A ring on the button now fills up
Издање 1.30.6
Објављено 24. jun 2026. - 174,91 KBРади са firefox 140.0 и касније, android 142.0 и каснијеAdded- Your manual fleet-save marks now sync across your devices. Marking a
landed fleet as a fleet-save on one device now shows up on your others through
your own private cloud-sync gist. Unmarking or re-saving propagates too, so a
mark you clear on one device won't reappear from another.
Changed- "Reminders" is now "Alarm clock", and the under-attack feature is the in-tab
"threat highlight". The naming everywhere now matches what these features
actually are: an alarm clock you set for times you already know from your own
actions, and a louder rendering — inside the open tab only — of the attack
state the game already shows you. - OG-E now does nothing while its tab is hidden. When you switch tabs,
minimise, or (on mobile) leave the app or lock the screen, OG-E stops reading
the game entirely — no event-list scanning, no re-checks, no background
observers — and picks back up the moment you return. Lighter on battery, and
it never looks at the game while you're away. - Fleet-guardian button wording. Its states now read "You here?" / "Fleet
save" / "Snoozed" / "Save now" — clearer, and making plain the button is your
own prompt, not the game being watched. - Daily Run button polish. The two labels are nudged toward centre, and its
"waiting for the event list" state no longer shows a gold pulsing ring, so it
matches the other command buttons. - Settings copy. The Colonizations settings no longer mention a "Scan
button" / re-scan removed back in 1.30 (free positions come from OGame's public
API now); the Alarm clock settings now spell out that OG-E never watches the
game while you're away.
Изворни код је објављен под Јавна дозвола Mozilla 2.0
- Your manual fleet-save marks now sync across your devices. Marking a
Издање 1.30.5
Објављено 22. jun 2026. - 174,67 KBРади са firefox 140.0 и касније, android 142.0 и каснијеFixed- Reminder bookkeeping is no longer occasionally lost during rapid in-game
activity. Two reminder syncs that overlapped — e.g. clicking quickly while
one was still talking to the cloud — could each save their own view of your
scheduled pushes, the later one silently overwriting the other's. Reminder
syncs now run strictly one at a time, so nothing is dropped. - First-time cloud-sync setup can no longer create a duplicate sync file. On
a fresh device the cloud-sync engine and the reminders engine could each
create their own GitHub gist at the same instant, orphaning a copy. They now
coordinate so exactly one is created (and converge on the oldest if two ever
existed).
Changed- Internal hardening with no user-visible behaviour change, listed for
source-review transparency: the sync scheduler is now table-driven (one slot
registry instead of eight hand-unrolled copies), the in-game?page=ingame
URLs are built from one shared helper, and the galaxy-view reader plus the
reminder-list section headers are de-duplicated. Plus opt-in test-coverage
tooling and a few dead-code/release-script cleanups.
Изворни код је објављен под Јавна дозвола Mozilla 2.0
- Reminder bookkeeping is no longer occasionally lost during rapid in-game
Издање 1.30.4
Објављено 21. jun 2026. - 174,7 KBРади са firefox 140.0 и касније, android 142.0 и каснијеFixed- Two devices left open at once no longer burn through the GitHub sync quota.
The periodic cross-device sync backstop used to run a full download+upload
every minute. With two tabs open, each tab's upload looked like a remote change
to the other, so the two devices ping-ponged and could exhaust GitHub's
5000-requests/hour limit between them. The backstop is now a download only,
every 5 minutes and paused while the tab is hidden — so an idle tab stays quiet
and two open devices can't trigger each other. Refocusing a stale tab still
pulls a peer's changes immediately. - The GitHub rate-limit backoff now survives a page reload. OGame reloads the
page on every fleet send; a fresh page used to forget that GitHub had asked us
to back off and retried right away, compounding the rate-limiting. The backoff
deadline is now persisted (and shared across same-origin tabs), so a 403/429 is
respected until it actually expires.
Изворни код је објављен под Јавна дозвола Mozilla 2.0
- Two devices left open at once no longer burn through the GitHub sync quota.
Издање 1.30.3
Објављено 21. jun 2026. - 174,6 KBРади са firefox 140.0 и касније, android 142.0 и каснијеChanged- You now pick the Import/Export reminder mode instead of OG-E guessing it.
The red Import/Export glow used to try to auto-detect the occasional "import
refreshes 6× today" event from an inbox message — which proved unreliable.
OG-E now shows two mode chips at the top of the Import/Export page: 1×/day ·
from 14:00 (the normal once-a-day import, the default) and 6×/day · every
4 h (the event cadence on the 00/04/08/12/16/20 slots). When a recent "6×
today" message is seen in your inbox OG-E flips you into 6× automatically;
switch back to daily yourself when the event ends. The choice is per-device
and is not synced. - An exposed ("bare") fleet-save now keeps nagging until it is actually safe.
The orange "FS" planet marker for a fleet that landed and sits exposed used
to disappear on its own after two hours. It now stays — on the planet markers
and the floating guardian warning — until that fleet re-saves or leaves the
body, or you dismiss the landing yourself. No more silently going dark on a
fleet you forgot about.
Fixed- The "Mark FS" chip no longer vanishes from the fleet-dispatch form. It is
now pinned next to the "Dalej" / continue button in a spot that AGR's live
cargo- and coordinate-refreshes do not wipe out, so it stays put while you set
up a send. - Dashboard sync inventory now labels the API cache and Colonization
decisions categories (previously shown by their raw storage keys).
Изворни код је објављен под Јавна дозвола Mozilla 2.0
- You now pick the Import/Export reminder mode instead of OG-E guessing it.
Издање 1.30.2
Објављено 21. jun 2026. - 173,88 KBРади са firefox 140.0 и касније, android 142.0 и каснијеFixed- Fleet-guardian reminders now appear in the dashboard. When the guardian
queues a phone push for an exposed ("bare") fleet, that push is now listed in
the reminders preview under its own "Fleet guardian reminders" heading —
with the fire time and the fleet's coordinates — alongside your expedition,
ad-hoc and fleet-save reminders. Previously the push was queued on ntfy but
never shown there.
Изворни код је објављен под Јавна дозвола Mozilla 2.0
- Fleet-guardian reminders now appear in the dashboard. When the guardian
Издање 1.30.1
Објављено 21. jun 2026. - 173,76 KBРади са firefox 140.0 и касније, android 142.0 и каснијеFixed- Colonization decisions now reliably reach your other devices. A position you
blocked on one device — a colonizer you sent (even one you sent and recalled) or
a target you skipped by hand — could fail to register as taken on another device,
so the two disagreed on how many free positions were left. OG-E now pushes these
decisions right after a page loads instead of only after a quiet pause — the
game reloads the page the instant you send a fleet, which used to cut that pause
short and drop the update. An already-open game tab now also re-syncs on its own
about once a minute and the moment you switch back to it, so a second device
catches up on its own without a manual refresh.
Изворни код је објављен под Јавна дозвола Mozilla 2.0
- Colonization decisions now reliably reach your other devices. A position you
Издање 1.30.0
Објављено 21. jun 2026. - 173,67 KBРади са firefox 140.0 и касније, android 142.0 и каснијеAdded- Colonization now sees the whole universe, not just what you've scanned.
OG-E reads OGame's public statistics API for the current universe and
composites that server-wide occupancy with your live galaxy scans, so the
colonize button knows which positions are actually free everywhere — not only
in systems you happen to have scanned. A live "N free" sub-label shows how
many target positions remain open across the entire universe (your configured
slots in parentheses), and it updates the instant you send or skip one. Each
target is re-confirmed against the game the moment you arm a send, and the
colonize menu is now a single Send action — the separate Scan step is gone. - Pick up colonizing where you left off — on any device. OG-E keeps a compact
log of your colonization decisions (sent / mine / abandoned / taken / reserved)
and syncs just that, so a second device can continue the remaining free
positions without re-scanning the galaxy first. - Mark a fleet-save by hand. On the fleet-dispatch page a small "Mark FS" chip
lets you flag the current planet or moon as fleet-saved yourself — handy when a
save wasn't auto-detected. The mark sticks until you clear it and arms the
guardian straight away. If you use push reminders, a manual mark also schedules
the guardian's ntfy alert for that body — so a hand-marked fleet still reaches
you with the tab closed, even when automatic fleet-save detection is off. - The guardian can now perform the fleet-save for you. When a fleet is sitting
exposed, the guardian's button becomes a two-tap "Re-Save" that runs the
fleet-save through AntiGameReborn — no need to set it up by hand. - A gentle "still watching?" nudge. If a fleet is parked bare and you've gone
a few quiet minutes without touching the page, the guardian button now pulses
softly as an in-game presence check (no push needed). Off the fleet-dispatch
page its first tap just acknowledges — silencing the pulse and snoozing the
push without yanking you away — and a second tap navigates. Set the interval
under the guardian's row in the Dashboard. - Daily Run now sends fleet 2 with empty holds at full speed. The micro step
zeroes the cargo and forces 100% speed automatically, so the routine fleet goes
out exactly as intended.
Changed- Sync is dramatically lighter. Galaxy scans, the player list and your own
profile are no longer uploaded — every device re-derives them from the public
API on its own — so a universe's synced payload shrank from a couple of
megabytes of scan data to a few bytes. Only the things that genuinely need
sharing (colonization decisions, colony history and your configs) still travel
between devices. - The guardian wears a lighthouse. Its old "!" is now a lighthouse glyph — a
beacon that keeps watch and guides fleets home — and the in-game button and its
…(truncated — see the full CHANGELOG on GitHub.)Изворни код је објављен под Јавна дозвола Mozilla 2.0
- Colonization now sees the whole universe, not just what you've scanned.
Издање 1.29.0
Објављено 20. jun 2026. - 170,42 KBРади са firefox 140.0 и касније, android 142.0 и каснијеAdded- Bare-fleet guardian — a warning when a fleet-save lands and is left sitting
exposed. When one of your fleet-saves touches down with nothing covering it,
OG-E now flags it so you don't leave a fleet parked and vulnerable: an orange
"!" button appears on the floating menu — tap it to jump straight to the planet
or moon, hold it to dismiss. If you use OG-E's push reminders, the guardian
also sends an escalating ntfy notification a set number of minutes after
landing and keeps nudging until the fleet is safe. Switch it on and set the
interval under Reminders. A built-in safeguard guarantees a fleet-save reminder
still reaches you even if you never re-open the game after the fleet lands. - A legend for the planet status markers. A small "?" chip now sits at the
top of the planet list; hover it for a key that explains every marker — the
swatches are the real markers, so the legend always matches what's on screen. - A heads-up when AntiGameReborn isn't detected. OG-E relies on AGR for the
game data it reads, so if AGR is missing or disabled you now get a clear notice
instead of features quietly doing nothing.
Changed- The incoming-attack marker is now a bold red "!!!" instead of the small
red square — an attack heading at one of your planets is impossible to miss. - The expedition marker is now a plain blue heart, cleaner and easier to tell
apart from the other status dots. - Everything that refreshes on a timer now shares one visibility-aware clock.
OG-E's periodic re-paints and safety re-checks used to each run their own
forever-ticking timer; they now ride a single clock that pauses while the tab
is hidden and snaps every countdown and marker up to date the instant you
switch back — quieter in the background, identical when you're looking at it. - The merchant 6× import-event highlight now lasts the whole multi-day event.
It's recognised from two distinct sightings on the same day, so the
Import/Export highlight stays put across the full run instead of dropping out
on a second device.
Fixed- The Daily Run button's label and its enabled state can no longer disagree.
Both are now driven by the same "event box ready" gate, so the button never
shows an active label while it's still waiting (or the reverse).
Изворни код је објављен под Јавна дозвола Mozilla 2.0
- Bare-fleet guardian — a warning when a fleet-save lands and is left sitting
Издање 1.28.0
Објављено 20. jun 2026. - 166,17 KBРади са firefox 140.0 и касније, android 142.0 и каснијеAdded- Planet status markers — a glanceable column of status dots beside every
planet and moon, replacing the old single green expedition dot. Each fleet
in your event list now leaves a small marker on the body it lands on: a red
square for an incoming attack, a red dot for your own attack heading out, a
yellow dot for a detected fleet-save, a teal heart for an expedition, green
for logistics (transport / deploy / ACS defend), and blue for a recycle. At
most three per body, highest-priority first — and click or tap any marker for
the per-fleet detail (where each fleet is going and when it arrives). The
whole point is to tell at a glance that your fleets are well positioned
without burying the planet skins under clutter. Toggle it under Settings →
Display ("Fleet status markers on planets"); your old "Expedition badges"
setting carries over. - A cross-universe Sync diagnostics view in the OG-E Dashboard. A new "Sync"
tab answers "what's synced where" at a glance: for every universe it shows a
freshness chip (just synced / stale / rate-limited / failed), the last
↑ upload and ↓ download times, and an inventory of what's stored per category
with approximate sizes — so it's obvious why, say, one device has fewer galaxy
scans than another.
Changed- Multi-device sync and reminder settings moved into the OG-E Dashboard, and
now apply to every universe at once. The sync master switch + GitHub token
moved to the Dashboard's Sync tab, and the reminders master switch + ntfy
token + your push topic moved to the Reminders tab. A token entered there is
shared across all your universes, so there's no more retyping it on each
server. The in-game Settings panel now just points you to the Dashboard.
Existing per-universe tokens are lifted up automatically the first time this
build runs — nothing to redo. - The readability-boost event box is now a full-width, edge-to-edge strip
rather than a narrower inset box, so the upcoming-event countdown reads more
cleanly across the bar.
Fixed- The merchant 6×-event timing now travels with multi-device sync. The
trader import-event day and next-due time are included in the synced daily
state, so the Import/Export menu highlight stays consistent across all your
devices instead of re-appearing on a second machine.
Изворни код је објављен под Јавна дозвола Mozilla 2.0
- Planet status markers — a glanceable column of status dots beside every
Издање 1.27.0
Објављено 19. jun 2026. - 161,15 KBРади са firefox 140.0 и касније, android 142.0 и каснијеAdded- Attack alarm — a loud, full-screen alert the moment you come under
attack. When OGame flags an incoming attack, OG-E can throw a pulsing red
frame around the whole screen plus a top banner that names how many hostile
fleets are inbound, when the soonest one lands, and which planet it targets —
read live from the event list. It also blinks the browser-tab title and swaps
in a red tab icon, so you notice even when you're on another tab or in another
app. The red frame is click-through, so you can jump straight to defending
without dismissing anything first; dismissing the banner mutes it until the
attack actually changes (a new or faster wave re-fires it). It is off by
default — switch it on under Settings → Display, where a "Preview" button
shows you exactly what it looks like before you commit.
Изворни код је објављен под Јавна дозвола Mozilla 2.0
- Attack alarm — a loud, full-screen alert the moment you come under
Издање 1.26.1
Објављено 19. jun 2026. - 159,13 KBРади са firefox 140.0 и касније, android 142.0 и каснијеAdded- Daily Run routes now have a far richer editor. A route can be paused
without deleting it, carry a multi-ship fleet instead of a single ship type,
pick its own mission, and aim at an arbitrary external coordinate (not just
one of your own planets/moons). The per-ship picker lists the full mobile-ship
catalogue, and the "already sent today" guard is now mission-aware. Your
existing routes migrate automatically the first time the new build loads —
nothing to redo.
Changed- "Sync now" now validates your token too, and the sync status reads as one
block. The standalone Validate button is gone: "Sync now" runs the token
check first and shows the result, then syncs. The token result and the
↑ upload / ↓ download times now sit together under a single Sync status
label instead of in two separate rows. - Daily Run routes are edited entirely through the controls now. The old
free-text "Advanced" route syntax has been retired in favour of the visual
editor (routes are stored as plain JSON under the hood). - Custom Daily Run targets lost their pin icon. External targets are
recognisable by their lack of an inventory name, so the pin glyph on the chips
and on the inline add-coords form was dropped as visual noise. - A placeholder Settings panel appears on the Daily Run tab. A collapsible
"⚙ Settings" section is in place for future per-tab options; there is nothing
to configure there yet.
Fixed- A fleet send can no longer slip to the planet instead of the moon (or the
other way round). When OG-E advances to the second fleet step it now
re-checks the game's own planet/moon selector and corrects it if an earlier
click didn't register — closing a rare race where the wrong body type could be
armed at launch.
Изворни код је објављен под Јавна дозвола Mozilla 2.0
- Daily Run routes now have a far richer editor. A route can be paused
Издање 1.26.0
Објављено 18. jun 2026. - 158,43 KBРади са firefox 140.0 и касније, android 142.0 и каснијеAdded- Player intel now syncs across devices. The player data behind galaxy
scans — ranks, alliance, and the active / inactive / strong / newbie / …
flags — plus your own rank and profile now travel with the rest of your
cloud sync, per universe. A device that hasn't itself re-scanned the galaxy
sees the same neighbour rankings and relative-strength scoring as the device
that recorded them. (Until now only the raw scans synced; the player
metadata stayed on the device that captured it, so rankings looked stale or
empty elsewhere.) - The Multi-device sync settings now explain themselves. A note spells out
exactly what is synced (and what stays on each device), a Validate button
checks your GitHub token on the spot, and hitting GitHub's rate limit shows a
"retry after HH:MM" countdown instead of a bare error.
Fixed- Import/Export nudge clears once the day's offers are used up. During a
"6× per day" Import/Export event, taking the last container now stops the
prompt from nagging for the rest of the day — it had stayed lit because the
"come back tomorrow" message carries no time for it to re-arm against. - Cloud sync no longer risks data loss on a flaky connection. If the
pre-upload read of your gist fails (network blip, rate limit), the upload now
aborts and retries instead of pushing a partial snapshot — which on a
multi-universe account could overwrite another server's data — and the status
row reports the failure rather than a false "synced". A galaxy scan that
lands mid-sync is no longer dropped. - A setting introduced by a newer version is no longer lost when an older
device syncs. Cross-version syncs now keep settings the older build doesn't
recognise yet, instead of quietly dropping them from the shared gist. - Dashboard Export → Import keeps lifeform discoveries. The import path now
uses the same merge as cloud sync, so re-importing a backup no longer erases a
lifeform marker that a later plain rescan had overwritten.
Изворни код је објављен под Јавна дозвола Mozilla 2.0
- Player intel now syncs across devices. The player data behind galaxy
Издање 1.25.4
Објављено 18. jun 2026. - 156,97 KBРади са firefox 140.0 и касније, android 142.0 и каснијеFixed- Lifeform "Max fleets" state no longer shows system coordinates. The
fleet cap is account-global, so the viewed system[g:s]was noise on the
blocked discovery button; it has been dropped (it had slipped back in during
1.25.3).
Изворни код је објављен под Јавна дозвола Mozilla 2.0
- Lifeform "Max fleets" state no longer shows system coordinates. The
Издање 1.25.2
Објављено 18. jun 2026. - 155,98 KBРади са firefox 140.0 и касније, android 142.0 и каснијеAdded- Ad-hoc fleet reminders now follow a full schedule, not just one ping.
The Dashboard ▸ Reminders ▸ Ad-hoc tab gains the same chip-style schedule
editor as fleet-save: a list of offsets relative to the fleet's arrival
(−before,0at,+after). Arming a leg in the event list schedules
every slot in that schedule, and editing the schedule re-times all
already-armed reminders. Your previous single ad-hoc lead time carries over
automatically. - More reminder wildcards. Ad-hoc and fleet-save message bodies gain
{direction}(outbound / return),{index}and{total}(this reminder #
of how many), and ad-hoc also gains{offset}(before / at / after arrival)
— so the two kinds now share one identical wildcard set. - "Currently queued" shows the exact message. Each still-queued reminder
on the Dashboard ▸ Reminders tab now lists its fire time alongside the
precise push text that was registered, slot by slot.
Fixed- Ad-hoc push bodies now fill their fleet wildcards.
{origin},
{target},{targetName},{shipCount}and{direction}were rendering
blank in ad-hoc reminders because the per-leg metadata wasn't reaching the
message renderer; they now resolve correctly.
Changed- Floating command buttons: visual polish. A single-zone button now dims
its centre node along with the rest when it goes busy/disabled (no more lone
bright "island"); long two-word labels (e.g. "All maxed!") wrap to two lines
instead of crowding the rim; the Expeditions label size now matches the other
buttons; bottom-zone labels on split buttons sit a touch higher; and a couple
of redundant hint lines were removed.
Изворни код је објављен под Јавна дозвола Mozilla 2.0
- Ad-hoc fleet reminders now follow a full schedule, not just one ping.
Издање 1.25.1
Објављено 18. jun 2026. - 155,68 KBРади са firefox 140.0 и касније, android 142.0 и каснијеChanged- Reminder message wildcards: a tidier, non-redundant set. The
customisable reminder bodies (Settings ▸ Reminders) drop two duplicate
placeholders:{label}(which was only ever{mission} → {coords}) and
{landTime}(an exact alias of{arrivalTime}). Ad-hoc and fleet-save now
advertise an identical wildcard set, differing only by fleet-save's
schedule-relative{offset}, and{mission}is now offered on expedition
reminders too. The default messages were updated to compose{mission} →directly. Any custom message you saved earlier keeps working —
{coords}
the retired placeholders still render, they just no longer appear as chips.
Изворни код је објављен под Јавна дозвола Mozilla 2.0
- Reminder message wildcards: a tidier, non-redundant set. The