Historique de versions de OG-E (OGame-Expeditions) - 25 versions
OG-E (OGame-Expeditions) par Bartek
Attention aux anciennes versions ! Elles sont affichées seulement à des fins de test et de référence.Vous devriez toujours utiliser la dernière version d’un module complémentaire.
Dernière version
Version 1.48.0
Publié le 13 juil. 2026 - 282,64 KoFonctionne avec firefox 140.0 et versions supérieures, android 142.0 et versions supérieures- Your Spyglass intel now syncs across your own devices. Spy reports,
galaxy-activity looks and watched-player names ride your private gist
automatically, so both devices show the same coverage — the observation
timeline can't be re-derived by re-spying, and per-device divergence was
the root cause of "two devices, two different views". - Presence history — the long-horizon offline-pattern explorer. A new
dossier section keeps months of day×hour "seen active / looked & quiet"
coverage (far past the 45-day activity rings) and lets you read it by
cycle: week×hour, daily rhythm, or day-of-month. Colour = how reliably
offline that phase is (the strike window), tap any cell for exact counts. - Alliance pool feeds the presence explorer. One alliance sync now also
shares your presence history and pools everyone's — months of looks from
the whole alliance in one heatmap, the intended way to find recurring
offline windows. Still inside the privacy floor: hour-grain bits, no
coordinates, no report contents.
- Alliance share is safe across your own devices. Sharing under the same
name from two devices no longer overwrites — blocks now union (newest wins
per field, presence history OR-merged). The config collapsed to just the
token: the gist id and your share name derive themselves. A gentle "share
due" nudge appears after a day so the pool stays fresh (one click shares
yours and pulls everyone's — never automatic). - The alliance file is compressed (gzip), so a busy alliance's shared
file stays small; older plain-file shares still read.
- Two devices no longer diverge, and alliance sync no longer wipes a
device's data — the two issues that started this work.
Code source publié sous licence Mozilla Public License 2.0
- Your Spyglass intel now syncs across your own devices. Spy reports,
Anciennes versions
Version 1.47.4
Publié le 13 juil. 2026 - 276,97 KoFonctionne avec firefox 140.0 et versions supérieures, android 142.0 et versions supérieures- Watchlist cards put every control on the face. The hidden ⚙ settings
face is gone — its tiny gear sat one graze away from the destructive ✕.
Each card now ends in a command bar pinned to its bottom edge: the
galaxy / probes watch toggles and the ↻ re-scan flag are always visible and
one tap away (↻ lights amber while a re-scan is pending), with the intel
age beside them. The remove ✕ stands alone in the top corner with a real
finger-sized target. - Enemy/Friend/Neutral tags became map colours. You now pick a plain
colour per tracked player (red, orange, gold, green, blue, violet) from a
swatch popover on the map's player chips — the tag rows on the card and in
the dossier are gone, and the card's dot just mirrors the map. Old tags
convert automatically (enemy → red, friend → green, neutral → default
grey). The patrol no longer exempts 'friend'-tagged neighbours — your
buddies and alliance members are still skipped via the game's own flags. - Alliance share now shares observations only. Your block carries
last-spy / last-seen times and names for players you actually hold data on
— never your watch list, tags or any settings. The shared table lost its
Tag column, moved off the Spyglass tab onto the Sync card (it scrolls
instead of flooding the page) and gained its own Alliance sync button
there; the Spyglass title keeps a one-line summary. The whole section has
a master switch like "Sync across devices". - The alliance gist sets itself up. Leave the gist id empty — the first
sync finds the token account's alliance gist (or creates a fresh secret
one) and fills the id in; alliance-mates with the same token auto-find it
too. A mistyped id now gets a clear message instead of a raw HTTP 404. - Better phone layouts. Below 640 px the players table re-packs: the
watch pill stacks above the nick, the ships composition note gets its own
line, and the ≈ signs are gone. The dashboard top-bar collapses into the
compact server pill already below 850 px, and the Coords/Names toggle
rides the "Who's spying on you" header instead of spending a row.
- Your account password (for abandon) never leaves the device any more.
It used to ride the encrypted-nowhere sync payload and Export files; it is
now excluded from both, an incoming sync or import can neither read nor
overwrite it, and the next sync round scrubs it out of your gist's current
contents. Enter it once per device that uses the abandon flow. If you ever
pointed the alliance share at the same GitHub account as your personal
sync, consider deleting that gist (sync recreates it) — gist edit history
keeps old revisions.
Code source publié sous licence Mozilla Public License 2.0
- Watchlist cards put every control on the face. The hidden ⚙ settings
Version 1.47.3
Publié le 12 juil. 2026 - 274,05 KoFonctionne avec firefox 140.0 et versions supérieures, android 142.0 et versions supérieures- The Spyglass "Look" no longer gets stuck re-loading the same system.
After you probe a player, the galaxy view shows the activity marker your own
probe lit — and the Spyglass rightly refuses to count that marker as the
owner's activity. But refusing it also erased the proof that you LOOKED, so
the button kept proposing the very same system on every tap: for up to an
hour after a probe, or indefinitely for a colony that had moved away since
the last universe-data update. Browsing a system now counts as "seen" the
moment it renders, whatever its markers show — while the activity readouts
stay exactly as honest as before.
Code source publié sous licence Mozilla Public License 2.0
- The Spyglass "Look" no longer gets stuck re-loading the same system.
Version 1.47.2
Publié le 12 juil. 2026 - 274,01 KoFonctionne avec firefox 140.0 et versions supérieures, android 142.0 et versions supérieures- The Spyglass button no longer blinks on every page load. Its
visibility is driven by the watch-list, which loads asynchronously — so on
every navigation the button vanished for a beat and then popped back in.
The last shown/hidden verdict is now remembered on the device and the
button mounts instantly (in its dim loading state) while the real list
loads; if the list turns out to be empty, it quietly removes itself.
Code source publié sous licence Mozilla Public License 2.0
- The Spyglass button no longer blinks on every page load. Its
Version 1.47.1
Publié le 12 juil. 2026 - 273,9 KoFonctionne avec firefox 140.0 et versions supérieures, android 142.0 et versions supérieures- Configs save themselves — the Save buttons are gone. Daily Run routes,
the colonization config and the alarm-clock config now persist on change,
like every other dashboard control. Edits survive a universe switch and a
closing tab (a pending save is flushed, not dropped); saves never repaint
the form under your fingers; and a change that changes nothing writes
nothing — no more sync churn from idle clicks. Because "Reset to defaults"
now also saves (and syncs) what it restores, it asks for a second tap
before wiping anything.
- Floating-button orbits respect screen edges. Drag the button into a
corner of a tall phone screen and the satellite orbs used to pile onto the
near edge and slide under the button while the other side of the screen sat
empty. The fan now rotates just enough to fit on-screen, keeps its spacing,
sticks to its side of the screen while you drag (no mid-drag teleports),
and no longer flips away from free space when the button sits near a single
edge.
Code source publié sous licence Mozilla Public License 2.0
- Configs save themselves — the Save buttons are gone. Daily Run routes,
Version 1.47.0
Publié le 12 juil. 2026 - 273 KoFonctionne avec firefox 140.0 et versions supérieures, android 142.0 et versions supérieures- Alliance Spyglass share (opt-in co-op). Pool your Spyglass coverage
with alliance-mates through a shared, alliance-owned private gist. The new
"Alliance" button at the top of the Spyglass tab runs ONE round per click —
share your block, pull everyone else's — and nothing ever syncs in the
background. What leaves your device: watched players' ids, names,
relationship tags, last-spy / last-seen times and a spied-bodies count — no
coordinates, no report contents. Each member writes only their own block,
so nobody can clobber anyone else's data. Configure it on the Sync tab
(alliance token + gist id + your share name); the pulled union renders as a
coverage panel under the Spyglass title and stays display-only — it never
feeds your danger scores or scan plans.
- One consistent "loading" look across the floating command buttons.
While the fleet page's event list is still loading, every FAB command
button now greys out the same way (dim fill, label and node, module-coloured
ring): Daily Run and Colonization no longer wear a gold ring during the
wait, and the Lifeform Discovery button no longer stays fully vivid with
only its node greyed.
Code source publié sous licence Mozilla Public License 2.0
- Alliance Spyglass share (opt-in co-op). Pool your Spyglass coverage
Version 1.46.1
Publié le 12 juil. 2026 - 269,47 KoFonctionne avec firefox 140.0 et versions supérieures, android 142.0 et versions supérieures- Distances now respect the universe's donut geometry. "Who's spying on
you" (in-game panel and the dashboard proximity strip) measured distance as
the naive coordinate difference, so a prober at 4:450 read as "430 sys" from
your 4:20 planet — while the game always flies the wrapped shortest path (69
systems on a 499-system donut). Distances now wrap on both axes per the
server's donut flags, so aggressors sitting across the seam show as the
close-range threat they really are.
- Spy probes launch from your NEAREST planet. A galaxy look is free from
anywhere, but a probe flight costs real minutes both ways. When the Spy
button proposes a probe (ordinary scan or moon-strike check), it now first
switches you to the own planet closest to the target — donut-aware flight
distance, moons excluded — and only then arms the send from there. One tap
= one hop, as always; the extra tap buys a much faster report.
Code source publié sous licence Mozilla Public License 2.0
- Distances now respect the universe's donut geometry. "Who's spying on
Version 1.46.0
Publié le 11 juil. 2026 - 269,07 KoFonctionne avec firefox 140.0 et versions supérieures, android 142.0 et versions supérieures- Sweep the whole account before any verdict. The strike ladder (lone /
newest / any alike) now speaks only once EVERY body of the player has
been looked at within the last hour. Partial knowledge never proposes a
probe — it proposes more looking: the Spy button queues the player's
unseen systems as "strike? · sweep account" looks, and only a completed
sweep yields the verdict. Looks are free and undetectable; a fresh planet
mark elsewhere now refutes a false candidate BEFORE a probe is spent and
your espionage shows in their log.
Code source publié sous licence Mozilla Public License 2.0
- Sweep the whole account before any verdict. The strike ladder (lone /
Version 1.45.0
Publié le 11 juil. 2026 - 268,43 KoFonctionne avec firefox 140.0 et versions supérieures, android 142.0 et versions supérieures- Patrol territory mode (Spyglass). The watch-list is the sniper's tool;
this is the territorial predator's: your colonies become a coverage
lattice and the prey is whoever NEARBY slips. One knob —Patrol ± Nin the Spyglass scan preferences (0 = off, synced across
systems
devices) — and the in-game Spy button starts walking those systems
through its Look proposals and hunting moon-strike signals on ANY
neighbour there (friends, your alliance, noob-protected, vacation and
banned players are skipped). A new Patrol card on the Spyglass tab shows
the strikes it found — coords deep-link to the galaxy, each signal names
its honest claim (fresh landing? / parked fleet? / owner around?), and a
one-tap "watch" promotes the neighbour onto the watch-list — plus a
coverage summary saying how well the grounds are being walked. The card
renders only while a patrol radius is set; the detector and prey filters
are the SAME code the in-game button runs, so the two surfaces can never
disagree. - Spy-calibrated civil baseline (Spyglass dossier). Your own spy
reports now calibrate the "how many of those ships are combat" model. A
player whose scans account for their WHOLE current military score
(defence + fleet, civil ships at 50% — the game's own weighting) is
provably seen in full: an unscanned moon, a fleet in flight or a stale
report all break that identity, so bad samples exclude themselves. Such
verified players' dossiers state the seen composition directly ("X
combat · Y civil ships — fully scanned"). From three or more of them
OG-E learns the server's civil-ships-per-economy ceiling and every other
dossier gains an opposite-direction read: "at least ~N beyond any civil
need" — ships no plausible civilian fleet explains. Still a count (a
probe swarm exceeds any ceiling — the transporter/probe-swarm veto
applies), still dossier prose only, still never fed into the danger
score. - Type-to-set number boxes beside the Galaxy Viewer sliders. Each
slider (Offline window, Farm reach, Spot gap) is paired with a compact
number box bound to the same value — drag for coarse sweeps, type for
single-system precision (the 2–250 Spot gap range was impossible to hit
by finger).
- The dashboard is now mobile-first. A full pass over every tab at
phone widths: the tab bar is a single row that scrolls sideways under
your finger (edge glows say "more tabs this way", the active tab pulls
itself into view) and stays stuck to the top of the screen, so switching
tabs from the bottom of a long table no longer costs a full scroll back
up. Wide tables (players, dossier per-body, Galaxy Viewer results, the
presence heatmap) scroll inside their own wrappers — the page itself
never scrolls sideways. Small controls grew real touch targets, the
smallest text sizes came up a notch, and stat cards form a tidy
…(truncated — see the full CHANGELOG on GitHub.)Code source publié sous licence Mozilla Public License 2.0
- Patrol territory mode (Spyglass). The watch-list is the sniper's tool;
Version 1.44.0
Publié le 11 juil. 2026 - 259,83 KoFonctionne avec firefox 140.0 et versions supérieures, android 142.0 et versions supérieures- Moon strike setting (Spyglass). The "a fleet may be sitting on that
moon" detector is now an explicit option — oneMoon strikeselector in the
Spyglass scan preferences, a ladder where each level includes the previous:
off·lone(only the moon is lit and the rest of the account is
confirmed quiet — the classic fleet-save-landing signature) ·newest
(default: the moon holds the account's newest activity, or the last trace
before everything went quiet — a parked fleet outlives its 60-minute
marker, so this catches "left it and logged off" up to 8 hours back) ·
any(any lit moon, even beside active planets — the owner may be around,
and every surface says so). Signals name their claim honestly: "fresh
landing?", "parked fleet?", or "owner around?" — always "spy to confirm",
never "fleet is there". The setting syncs across devices. - Re-look nudge for ambiguous moons. When a moon and a planet light up
inside the same fuzzy "<15 min" band, no honest call is possible — but the
markers mature into exact minutes after a quarter hour. The galaxy Look
plan now proposes revisiting that system exactly in the window where one
look settles the order ("moon order? · look now"), and drops the nudge
once the markers die. - Reports step on the Spy button. After a probing run the button now
closes the loop with "Reports · N new" — one tap opens the messages page
(which is also what feeds the reports into Spyglass). A probe destroyed by
the defender stops counting after 30 minutes, so the button can never get
stuck.
- Look-first intel loop. The Spy button now orders its proposals:
strike → galaxy looks → probes → reports. Looks are free and undetectable,
and browsing BEFORE probing reads the target's activity while your own
probes haven't lit any markers yet — the probes that follow act on that
clean picture. Only a strike cuts the line. - Several moons lit at once. The strike flags one moon at a time (the
newest mark, with "N moons lit" shown when others glow too) and rotates
automatically: probing the flagged moon moves the flag to the next one.
Co-lit moons no longer downgrade the signal — a human playing touches
planets; activity concentrated on moons alone reads as landings. - Expedition auto-redirect hops moons. An expedition sent from a moon now
redirects to the next moon in your list (previously a moon-launched send
got no redirect at all). - Daily Run walks moons. A Send All started from a moon advances
moon→moon instead of jumping to a planet, and the button shows the moon's
own name (moons have names too).
- Fleet reminder could fleet-save the wrong fleet. On a fleet page the FR
button now verifies the ACTIVE body — coordinates AND planet-vs-moon — is
the one being watched before driving the save; anywhere else it snoozes and
…(truncated — see the full CHANGELOG on GitHub.)Code source publié sous licence Mozilla Public License 2.0
- Moon strike setting (Spyglass). The "a fleet may be sitting on that
Version 1.43.0
Publié le 11 juil. 2026 - 257,16 KoFonctionne avec firefox 140.0 et versions supérieures, android 142.0 et versions supérieures- Hidden-fleet estimates were too low for cargo-heavy players. The
military highscore counts civil ships (transporters, recyclers, colony
ships, probes, satellites, crawlers) at half their value; Spyglass had been
treating them at full value, so a player parking a big transporter fleet
read as having far less hidden than they really did. Spyglass now subtracts
the visible fleet in the score's own currency and shows the hidden fleet in
resources (the units a spy report uses) beside the exact visible fleet —
no more mystery gap between a scan and the estimate.
- Danger reads composition more sharply. The res/ship signal now accounts
for the civil-ship weighting, and the assumed makeup of a player's flying
fleet leans toward warships when the signs point that way — a warrior-class
alliance, a fleet spread wide across the server, a heavy kill history, or a
high bandit rank. An aggressive player's hidden fleet is treated as more
combat-heavy than a builder's. - Settings panel command block. The size slider is now the bottom segment
of the FAB block it controls (a slim modern slider with a filled track), the
Dashboard launcher matches the module tiles (logo over label, same height),
and the section headings read as headings. - Dashboard enable switches are all chips now. The last checkboxes (alarm
clock, cross-device sync, the colonization "prefer" switches, route pause)
became toggle chips like the rest, and every chip behaves correctly on
touch — a tap no longer leaves a phantom highlight that looked enabled. - Floating-button menu spacing. The satellite orbs keep an even gap
whether you have two modules or six, instead of flinging two to the extremes
and cramming six together.
Code source publié sous licence Mozilla Public License 2.0
- Hidden-fleet estimates were too low for cargo-heavy players. The
Version 1.42.1
Publié le 10 juil. 2026 - 255,24 KoFonctionne avec firefox 140.0 et versions supérieures, android 142.0 et versions supérieures- Settings panel polish. The button-size slider wears the panel's design
language — slim rounded track with a filled progress side and a round accent
thumb — and sits evenly spaced between the command block and the options
below. The preferences panel gains matching side margins, so everything under
the full-width command block reads as one aligned column. - Dashboard launcher says what it does. The button now reads
"Open Dashboard" instead of "OG-E Dashboard" — fused flush with the module
tiles, the old name read as a section title rather than a clickable control.
Code source publié sous licence Mozilla Public License 2.0
- Settings panel polish. The button-size slider wears the panel's design
Version 1.42.0
Publié le 10 juil. 2026 - 253,02 KoFonctionne avec firefox 140.0 et versions supérieures, android 142.0 et versions supérieures- Spyglass reads a player's fleet-save rhythm. A new "FS windows" block in
the dossier brackets when a watched player's fleet left and came back —
paired from your own spy reports plus the galaxy activity you already gather
passively. Every line is an honest time window ("left Tue 21:40 → 23:15"),
narrowed to a likely moment only when a single activity marker pins it, never
a fake exact minute. It flags its own doubts: a fleet that may have just
moved next door (relocated?), a moon departure that could be a jump-gate
hop (gate?), or sibling bodies it couldn't check. The "is a real fleet
home" bar scales to each player (a fraction of their own peak / total fleet),
so it catches a small farm's save and ignores a big player's recycler junk
alike.
- Watchlist cards and the dossier show visible fleet beside hidden. The
hidden-fleet estimate swings with scan timing — a fleet caught home reads
"~0 hidden" exactly when it sits catchable — so the scan-confirmed visible
parked fleet now sits next to it ("visible 48M · hidden ~12M"), the stable
number beside the volatile one, colour-coded (blue = seen, amber = computed).
Code source publié sous licence Mozilla Public License 2.0
- Spyglass reads a player's fleet-save rhythm. A new "FS windows" block in
Version 1.41.1
Publié le 10 juil. 2026 - 251,33 KoFonctionne avec firefox 140.0 et versions supérieures, android 142.0 et versions supérieures- The dashboard "Who's spying on you" card packs more in. Each prober is
now two lines instead of three — its distance and last-seen sit inline beside
the name, so more scouts fit at a glance — and the geometry line leads with
the origin (from … · at your bodies), since a scout almost always comes
from one spot but touches several of yours. The card's title now reads
exactly "Who's spying on you", matching the messages-page panel.
Code source publié sous licence Mozilla Public License 2.0
- The dashboard "Who's spying on you" card packs more in. Each prober is
Version 1.41.0
Publié le 10 juil. 2026 - 251,3 KoFonctionne avec firefox 140.0 et versions supérieures, android 142.0 et versions supérieures- The dashboard "Who's spying you" card caught up to the in-game panel.
Probers from your own system now stand out with a red hot-row treatment, the
card lists every body a scout probed (it used to stop at two), and a 💀
legend explains the same-system flag — matching the messages-page panel,
while keeping the dashboard-only watch / dossier / coords-or-names tools. - One spy eye across both surfaces. The 👁 emoji on the messages-page
"Who's spying on you" header is now OG-E's own eye glyph in spy gold — and
that same mark sits beside the Spyglass tab title (the "experimental" badge
is gone; its hidden-fleet caveat lives on as the eye's tooltip).
Code source publié sous licence Mozilla Public License 2.0
- The dashboard "Who's spying you" card caught up to the in-game panel.
Version 1.40.2
Publié le 8 juil. 2026 - 248,38 KoFonctionne avec firefox 140.0 et versions supérieures, android 142.0 et versions supérieures- The "Who's spying on you" panel is back on the messages page. Newer
AntiGame builds stopped injecting the overview element the panel anchored
to, so it silently vanished. The panel now mounts on the game's own message
list whenever the espionage tab is open — AntiGame is no longer needed for
it to appear (when AntiGame's overview IS present, the panel keeps its old
spot right above it). It also shows up on an empty espionage tab now.
Code source publié sous licence Mozilla Public License 2.0
- The "Who's spying on you" panel is back on the messages page. Newer
Version 1.40.1
Publié le 8 juil. 2026 - 248,27 KoFonctionne avec firefox 140.0 et versions supérieures, android 142.0 et versions supérieures- Server map: "🛡 Protected" toggle. The Occupancy view can now hide
admin/vacation/banned slots, so farms and threats pop instead of drowning in
protected clutter. The legend follows the toggle. - Hide individual FAB buttons. The Colonize module can be switched off in
the dashboard's Big Colony Hunting ⚙ settings, and the Expeditions module in
Settings ▸ Expeditions — each hides that button (and its orbit orb) without
touching the rest of the floating button. - The Spy button now pulses while there is something to scan — the same
gentle attention glow the Fleet reminder uses. It stops the moment the scan
plan empties or a send takes over the button.
- The Spy button went gold. One pale-gold family across idle / loading /
Look / armed / done — the eye node, rim and glow finally agree in every
state — with the shared FAB red for errors. The champagne shade is
deliberately lighter than the Fleet reminder's orange so the two buttons
never read as siblings. The messages-page "Who's spying on you" panel wears
the same gold accent. - Spyglass tab decluttered. The header freshness chips are gone; the
"planets to scan" button and its ranked preview are gone too — the scan
settings now sit as an always-visible footer bar of the Watchlist card, with
labels that explain themselves: "Probes per scan" (the number of espionage
probes sent), "Re-scan probes after N h", "Re-look galaxy after N h". - Watchlist and "Who's spying you" cap their height and scroll inside, so
a long list never pushes the Players table below the fold. "Who's spying
you" now shows the last 30 days. - The whole-player re-scan ↻ moved into the dossier's "Watch via" row,
right next to the probes toggle it flags for — and shows only while probes
are on. - The ⚙ Filters toggle shows a pressed state while its panel is open; the
map's system card says "Free positions:" instead of a bare "Free:"; the two
"moved to the dashboard" signpost paragraphs left the in-game settings panel.
- No more colonization proposals in galaxies that don't exist. Stale
out-of-grid leftovers in the stored scan data (e.g. galaxies 8–9 on a
7-galaxy server) are now ignored — the server's own API data defines the
real grid, so phantom "fully free" galaxies stop topping the rankings.
Code source publié sous licence Mozilla Public License 2.0
- Server map: "🛡 Protected" toggle. The Occupancy view can now hide
Version 1.40.0
Publié le 8 juil. 2026 - 249,11 KoFonctionne avec firefox 140.0 et versions supérieures, android 142.0 et versions supérieures- Your watch list now follows you across devices. With cloud sync on, the
starred players, relationship tags, probe/galaxy watch toggles, map mutes,
the planets/moons filter and the re-scan cadence ride the same private gist
as the rest of OG-E's sync — star a player on the desktop and they're on the
laptop. Un-starring propagates too (no resurrection by the other device);
the most recent edit wins; the per-device knobs (probe count, one-off
re-scan flags) deliberately stay local. - Export JSON grew from 2 to 13 datasets. The dashboard backup used to
carry colony history and galaxy scans only. It now also includes the watch
list, spy reports, proximity alerts, the galaxy-activity history (the
presence heatmap's memory — the one thing a new machine can never
re-observe), watched players' profiles, alliance classes, your own planet
list, colonization decisions and the three synced configs. Old export files
still import, and the import summary now lists exactly what each dataset
gained. Tokens and sync internals never enter the file — an export is safe
to hand to another person. - Watch passively from the galaxy view. Browsing a system records the
activity markers of every watched body in it — no probes, no espionage-log
entry, nothing the target can ever see. The spy FAB now proposes the best
next intel action of BOTH kinds: probe a body, or "Look" — one tap opens the
single system whose watched bodies most need a sighting (one visit covers
them all). Each dossier has a "Watch via" control to mute galaxy proposals
or probes per player, independently. - Presence heatmap. A dossier now distills your own galaxy looks into an
hour-by-hour picture of when that player tends to be around — with
confidence drawn as its own axis (an hour you never observed reads as
unknown, never as offline) and the best-covered quiet window framed. It
measures observed activity, not "online", and the wording keeps that honest. - Fleet-landing "strike" flag. When exactly one of a watched player's
bodies lights up, it is a MOON, and every other body you have recently seen
is quiet, OG-E flags a likely fleet-save landing: a 🎯 marker in the
dashboard and a hot "Strike" spy FAB that jumps that moon to the top of the
scan plan. Always a candidate to confirm with one probe — never an
auto-action. - Honour ranks in the Galaxy Viewer. Occupant bands now read the honour
rank straight from the API markers, and a "Normal" band sits between the
outlaw and honoured tiers so ordinary players stop inflating either count.
- One re-scan cadence. The hot/warm/cold danger tiers collapsed into a
single "re-scan after N hours" knob plus a galaxy-sighting cadence — the
same behaviour with two numbers instead of four. - The activity column tells the truth. A body's "last active" now derives
…(truncated — see the full CHANGELOG on GitHub.)Code source publié sous licence Mozilla Public License 2.0
- Your watch list now follows you across devices. With cloud sync on, the
Version 1.39.1
Publié le 6 juil. 2026 - 236,74 KoFonctionne avec firefox 140.0 et versions supérieures, android 142.0 et versions supérieures- Alliance combat class now lights up without spying. 1.39.0 read a warrior-class
alliance only from a spy report, so strong players you hadn't scouted sat one signal
short of "apex". OG-E now harvests each alliance's class straight from the in-game
alliance ranking — open it once and every alliance on the page is captured — so the
"warrior alliance" signal fires for any member, no scouting needed. A Spyglass banner
and a per-card hint flag watched players whose class isn't known yet, each deep-linking
to that alliance in the ranking so one click fills it in. - Galaxy links in the dossier. Every body coordinate in a player's scan table
(e.g.4:474:8) is now a link that opens that system in the in-game galaxy view.
- Fleet-return alarm clock — fair-play caution. The Alarm clock tab now carries a
clear notice: a fleet-return alarm clock has no official public ruling from Gameforge
yet, so it is borderline and should not be used on public servers until it is publicly
confirmed. Use at your own risk.
Code source publié sous licence Mozilla Public License 2.0
- Alliance combat class now lights up without spying. 1.39.0 read a warrior-class
Version 1.39.0
Publié le 6 juil. 2026 - 235,15 KoFonctionne avec firefox 140.0 et versions supérieures, android 142.0 et versions supérieures- "Who's spying on you" moved onto the messages page. The defensive digest that
used to hide in the small AntiGame sidebar now sits at the top of the spy-report
tab (Szpieguj), above AntiGame's own spy overview — a compact, scannable table of
who's been probing you, with a one-click jump to each prober's full dossier in the
dashboard. More room, right where you review espionage. - Spot gap slider (Galaxy Viewer). A new control beside Offline / Farm reach sets
the minimum distance between listed spots — spread proposals out across the server,
or pack them tight around one hotspot. (Greys out under "Longest streaks".) - Alliance combat class feeds Danger. A warrior-class alliance (combat bonuses)
now reads as a capability tell — a few extra Danger points and an "apex" signal.
Sourced from spy reports, since the public API doesn't expose it. - Moon scan coverage. Moons count as their own spiable bodies everywhere: the
coverage readout splits planets vs moons, and each moon has its own re-scan flag
(gated by the Scan planets / moons / both chip).
- Galaxy Viewer is no longer "experimental". A terse header with data-freshness
chips (snapshot age · last checked · calibration) replaces the wall of text, the
noisy "Context" tile is gone, and bandits / honoured fighters are split per honour
tier (Bandits ! / !! / !!! · Honored ★ / ★★ / ★★★), each a distinct-player count. - Spyglass laid out in cards, matching the Galaxy Viewer: Watchlist,
"Who's spying you", the positions map and the players table each get their own
panel. Clicking a player row now turns that row INTO the dossier's header — same
colour, no duplicated name. - Scan intel, made legible. The cryptic per-planet stat line is now a labelled
table — def / fleet / loot in aligned columns, with an indented moon row per slot
(its own scan age + parked fleet, flagged gold when found). Coverage reads at a
glance: 17/17 planets · 12/17 moons · to scan: 5 moons. - The Ships column tells the truth. res/ship is now measured on the FLEET
estimate, not raw military — so a bunker farmer's cheap transporters no longer read
as "28K · combat" while the dossier (correctly) said cheap hulls. One number now,
consistent everywhere. - Plainer wording across Danger / verdicts — game vocabulary instead of model
jargon ("14.2M fleet × 0.34 combat quality", "mostly transporters/probes",
"needs a real fleet to attack") — and the reassuring civil-baseline verdict is now
green. - Daily Run collect options are chips now, matching the Spyglass Scan control:
Deployment / Transport · Most / All. - Positions map: each galaxy row carries a visible band, so the galaxy divisions
read at a glance.
- Empire / standalone pages stay clean — the floating OG-E button and the
…(truncated — see the full CHANGELOG on GitHub.)Code source publié sous licence Mozilla Public License 2.0
- "Who's spying on you" moved onto the messages page. The defensive digest that
Version 1.38.1
Publié le 6 juil. 2026 - 229,49 KoFonctionne avec firefox 140.0 et versions supérieures, android 142.0 et versions supérieures- Refresh Spyglass data on demand. A new ⟳ Refresh button in the Spyglass
header pulls the latest public-API data — Danger, mobile-fleet estimates, the
positions map — for the selected universe straight from the dashboard, so you no
longer have to hop back into the galaxy view just to freshen it.
- Spyglass controls, tidied into one row. Left to right: search · 🗺 map ·
🧭 planets to scan, with ⚙ Filters and the row cap (top 50 / 100 / 200 /
all) grouped on the right. The old "N targets in range" caption is gone (the row
cap took its place), the Filters panel now opens full-width, and the Probes
count moved into the planets to scan panel where it belongs. The Intel column
is centred, and the header's "?" help was dropped. - "Planets to scan" is always available — it no longer disappears when nothing
is queued; the button opens a panel with the Probes count and the ranked order. - Hide your own planets on the map. Click the You chip in the map legend
to toggle your planets off/on, the same way the watched-player chips already mute. - Watchlist cards dropped the redundant ▸ — the whole card already opens the
dossier, so only the ✕ (remove) remains.
- De-jargoned a Danger reason: "FS spot amid spread (aggressor tell)" now reads
simply "FS spot amid spread".
Code source publié sous licence Mozilla Public License 2.0
- Refresh Spyglass data on demand. A new ⟳ Refresh button in the Spyglass
Version 1.38.0
Publié le 5 juil. 2026 - 227,5 KoFonctionne avec firefox 140.0 et versions supérieures, android 142.0 et versions supérieures- A smarter Danger score. The whole-server threat rating was overhauled so
far fewer players pin at a meaningless 100/100. Danger is now an absolute
reading — where a player sits on the server's real combat-fleet ladder — so the
top few percent spread across ~90–100 instead of everyone at the ceiling, and a
fresh colony no longer reads half the server as maximally dangerous. - Cheap fleets stop masquerading as war fleets. Danger and the civil-fleet
baseline now read the free composition tell — resources-per-ship on the fleet
(defence excluded) — so a hoard of small transporters or probes is scored as the
logistics swarm it is, not a combat armada. Once you spy a player, their known
defence is subtracted and the estimate re-settles lower for defensive farmers. - Aggression is read from position, not just points. A player who scatters
planets tactically across a few galaxies (with a tight fleet-save pair amid the
spread) reads as a real hunter; a defensive cluster reads as a builder — even at
the same military score. - "Destroyed" is gated by real fleet. A mega-bunker earns destroyed points
defensively (its walls eat attackers), so that history now counts as aggression
only in proportion to the player's actual combat fleet — a turtle no longer
reads as a predator.
- Loot tracking. For watched players, each planet now shows its average and
peak loot from your scan history, and the hoard ("mother") planet — where a
collector funnels their daily income — is flagged 🏦. The raid verdict now also
weighs defence, so a fat-but-walled hoard reads "loaded · heavily defended"
instead of just "fleet risk". - Composition and rank at a glance. The Ships column bands resources-per-ship
(civilian / combat / defence-inflated); the player and Military columns show
overall and military highscore rank.
- The raid-verdict line was de-jargoned — no emoji, no confusing "confidence"
tag, and it now spells out why a target is risky. - Spyglass layout polish: the positions map opens above the control row; the
"who can reach you" and "You" markers match the watched-player chips; player
search comes first; the galaxy map draws its lines at system boundaries; the
watchlist card gained an open-dossier control and a clear red-✕ remove; and the
data-freshness chips moved onto the title line.
Code source publié sous licence Mozilla Public License 2.0
- A smarter Danger score. The whole-server threat rating was overhauled so
Version 1.37.0
Publié le 5 juil. 2026 - 225,55 KoFonctionne avec firefox 140.0 et versions supérieures, android 142.0 et versions supérieures- Spyglass gets a clarity pass. The tab now opens with a one-line summary
instead of a paragraph — the full explanation moved into a "?" popover — and
the filter row became chip buttons (hide inactive · in range · scan list ·
top-N), matching the Galaxy Viewer. The rarely-touched military-score range and
probe count tuck behind a ⚙ button. Less to read, the same controls. - Watchlist cards are the new landing view. Above the finder table, each
watched player now shows as a card that answers the one question in words —
raid or skip, and the loot — with the headline fleet number, an hour-of-day
activity sparkline, and how fresh your intel is. Click a card to open the full
dossier. The table is still right below for browsing the whole server. - Average resources-per-ship is now a column, not a tooltip. The Ships cell
shows it as a second line, colour-tiered so a cargo/probe swarm (thousands
per ship) reads differently from a capital-ship fleet (tens of thousands) at
a glance — the fleet-composition tell you needed without hovering. - "Who's been near you" is now a digest. Instead of a flat list of every raw
scan alert, it groups by player (how many times, when, from where) and flags a
prober in your own system — a fleet parked there reaches you fast even at
Deathstar speed. Live counts show in the collapsed header; each row offers a
one-click watch and a jump to the dossier; the raw log is still one click away. - The dossier reads in two columns on a wide screen — the raid judgement beside
the planets and routine, instead of one long scroll.
- Manage the positions map right at the map. Every watched player is a chip
under it: a coloured dot for their relationship (click to cycle enemy →
friend → neutral), their name (opens the dossier), an eye to hide them from
the map without un-watching, and an ✕ to stop watching. Starring a player now
places them on the map immediately — no more wondering how a player gets on or
off it.
Code source publié sous licence Mozilla Public License 2.0
- Spyglass gets a clarity pass. The tab now opens with a one-line summary
Version 1.36.0
Publié le 4 juil. 2026 - 221,1 KoFonctionne avec firefox 140.0 et versions supérieures, android 142.0 et versions supérieures- The routine tracker now fills from the galaxy view, not just spy reports.
The activity markers you already see while browsing the galaxy (colony hunting,
checking systems) now feed a watched player's hour-of-day activity — a far
denser source than the handful of reports you open, for zero extra probes. It
stays honest: a marker your own probe caused is excluded (so the tool never
measures its own scanning rhythm), the dossier names how many samples came from
each source, and "activity" still means a body was interacted with — never
"online". - Suggested scan order. A new strip on the Spyglass tab ranks your scan list
by danger × how stale your intel is, with a small nudge when a target's observed
active window is open right now. The in-game Spy button proposes the same
order — so what the dashboard lists first is exactly what the button offers next.
It stays one deliberate tap per probe; the strip has no send button of its own. - Probe pre-flight on the Spy button. On the fleet screen the button now shows
whether the current planet actually has enough probes for the scan — an early
"No probes!" or an "N/20 probes" hint — instead of only discovering a shortage
when the send fails. - "Who can reach you" overlay on the positions map (opt-in): rings every
tracked body close enough to land on one of your planets within 8 hours at
Deathstar (RIP) speed. Deathstar is the slowest attacker, so the ring is the
conservative floor — anything faster arrives sooner.
- The Spy button's "No probes!" label now shows in every empty-hangar case
(it previously caught only one of the two internal outcomes, so a plain empty
hangar showed a raw error instead). - Old re-scan flags are cleaned up on load — a flag old enough that any report
it would mark is already stale on age alone is dropped, so they no longer pile up.
Code source publié sous licence Mozilla Public License 2.0
- The routine tracker now fills from the galaxy view, not just spy reports.
Version 1.35.0
Publié le 4 juil. 2026 - 213,29 KoFonctionne avec firefox 140.0 et versions supérieures, android 142.0 et versions supérieures- Spyglass becomes a "Watchlist Workbench". The whole-server discovery wall
gives way to a focused, per-player intelligence view built around one question
per target: raid or skip, and when. The finder table shrinks from 14 columns
to 7; clicking a player opens a full dossier. - Per-player dossier. One panel stacks a glanceable raid verdict + loot
estimate (the go / no-go at the moment you decide), the honest mobile-fleet
interval (a bounded low→high range, never fake-precise), the danger reasons,
the hidden-fleet subtraction, a per-planet scan grid, and a civil-fleet
baseline (economy → expected civil ships → the combat surplus over it, shown
as a weak upper bound, never fed into the danger score). - Routine tracker. From the spy reports you open over time, the dossier shows
a player's hour-of-day activity, weekday resource pattern, collection
planet, and a spy-history timeline — every line sample-gated and labelled
with its coverage, so it only ever claims what you actually sampled ("activity"
means a body was interacted with, never "online"). - Spyglass positions map. A dedicated attack-planning / player-tracking map:
your planets and your watched players' on an otherwise-empty grid, coloured by a
relationship you tag per player (enemy · friend · neutral; you are white)
and sized by danger. Click a marker to open that player's dossier. The
colonization occupancy map stays in the Galaxy Viewer. - Find any player by nickname — including ones the filters hide, each with the
reason why and a "show anyway" override. - "Who's been near you" — a defensive strip listing who has scouted your
planets recently, and from where. - Partial and moon spy reports are now kept. A low-probe "just the loot" scan
or a moon scan is no longer discarded — the loot number it carries is often the
decision-relevant fact — while the hidden-fleet coverage stays honest (a moon is
a second spiable body, and a section a scan didn't reveal is never read as zero).
- Spyglass reads far more out of each spy report — on-planet resources, the
real plunder %, all four highscore axes, character class and mine levels — which
feed the loot estimate and the civil-fleet baseline. - Spy-report history is remembered per watched player (a bounded ring) instead
of each report overwriting the last, so the routine tracker has a record to read. - Danger colours are unified across the Galaxy Viewer and Spyglass (one shared
palette; the two had drifted apart).
- The Galaxy Viewer → Spyglass link no longer silently does nothing when the
player is filtered out of the current view — it opens their dossier directly. - Re-opening the same spy report no longer churns the dashboard (an
identical-timestamp re-read is now a no-op).
Code source publié sous licence Mozilla Public License 2.0
- Spyglass becomes a "Watchlist Workbench". The whole-server discovery wall