
SkillValue por Hypnodrum
Displays sub-level of highest main skill in Hattrick
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Sobre esta extensión
Displays the sub-level of the player's highest main skill based on their wage in Hattrick online football manager game.
What does the calculator actually measure?
🔹 It grabs the player’s current wage and, using the secret recipe 😉 of the “unwritten rules,” calculates the sublevel of the highest main skill.
🔹 Main skills = anything except set pieces and passing.
🔹 The closer the player is to (or past) their birthday, the more accurate the result will be.
Where can it slip up?
🔹 If two skills are at the same level, the result isn’t reliable.
🔹 It might be off by ± 1 or 2 training from reality—it’s not perfect, but it’s doing its best!
Important for Foxtrick fans:
If you have ExtendedPlayerDetailsWage enabled, the results might get messy. Turn it off, and SkillValue should work like a charm.
What does the calculator actually measure?
🔹 It grabs the player’s current wage and, using the secret recipe 😉 of the “unwritten rules,” calculates the sublevel of the highest main skill.
🔹 Main skills = anything except set pieces and passing.
🔹 The closer the player is to (or past) their birthday, the more accurate the result will be.
Where can it slip up?
🔹 If two skills are at the same level, the result isn’t reliable.
🔹 It might be off by ± 1 or 2 training from reality—it’s not perfect, but it’s doing its best!
Important for Foxtrick fans:
If you have ExtendedPlayerDetailsWage enabled, the results might get messy. Turn it off, and SkillValue should work like a charm.
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Permisos y datosSaber más
Permisos requeridos:
- Acceder a tus datos en los sitios del hattrick.org dominio
Más información
- Enlaces del complemento
- Versión
- 1.6
- Tamaño
- 72,19 KB
- Última actualización
- hace 17 días (15 de jul. de 2025)
- Categorías relacionadas
- Licencia
- Licencia MIT
- Historial de versiones
- Añadir a la colección
Notas de prensa para 1.6
- The popup now clearly states the sublevel calculation is for age XX years and 00 days;
- The popup window is now draggable – move it around as you please, no more UI tyranny;
- Sublevel calculation just got awesome – it even figures out which is the primary and which is the secondary skill when both levels are identical... and gives you the sublevel of the primary one!
However, keep in mind: if the secondary skill has a very high sublevel, the result can get slightly skewed – deviations of around ±0.20–0.30 are possible in the main skill's sublevel.
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