icons Rated 4 out of 5 stars
Any chance of a toolbar icon like the status bar icon,which shows you if its activated or not?.The toolbar icon doesn't change,so i have to keep opening up my add-ons page to see if its still activated.I don't bother using the status bar add-on bar.
Rated 4 out of 5 stars
please add more games? I am playing DAL and it's not working full screen. it's awesome when it works. hate the way facebook doesn't let you do this.This review is for a previous version of the add-on (1.1).
Rated 5 out of 5 stars
Такую бы штуку ВКонтакт (vk.com) приделатьThis review is for a previous version of the add-on (1.1).
CSI Crime City Rated 3 out of 5 stars
i am aware it does not work on all facebook games, but i do play this one almost every day and it does not have a 'full screen' option, if possible could you make that possible? thank you.
otherwise, this add on is great!
I have been testing this game for the last couple of minutes and i can tell you it uses a normal Flash object embed into an IFrame.
You can use my other add-on "FlashResizer" on it. In Fact, I've just uploaded version 1.4 (which you should use) with a feature specifically created while testing this Game: Flash elements embed into an IFrame will jump to the parent window to make it possible to become full-window (because otherwise it would cover the iframe only).
To this to work, you'll need to go to the FlashResizer's Options and change "FullWindow" to "On dblclick event", then double-clicking the "vertical line" will make the game full-window.
Rated 3 out of 5 stars
I'm not a huge fan of facebook, but I do love my games.
So when I saw this being used by a mate, and how much better a lot of the games he plays turned out, I thought cool!
Thusly I installed it hoping that it would work for Dragon Age Legends.Unfortunately not, nevertheless from my observations it does improve many games.
Hello, Thanks for your feedback.
"Dragon Age Legends" uses a normal Flash element, theoretically you should be able to use FlashResizer on it, although i've noticed some issue, i'll try to "debug" it better when i get a chance.