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OG-E (OGame-Expeditions) Versionsgeschichte – 25 Versionen

OG-E (OGame-Expeditions) von Bartek

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OG-E (OGame-Expeditions) Versionsgeschichte – 25 Versionen
  • Seien Sie vorsichtig mit alten Versionen! Diese Versionen werden zu Test- und Referenzzwecken angezeigt.Sie sollten immer die neueste Version eines Add-ons verwenden.

  • Neueste Version

    Version 1.30.12

    Veröffentlicht 24. Juni 2026 – 180,52 KB
    Funktioniert mit firefox 140.0 und höher, android 142.0 und höher
    Changed
    • Clearer wording across the alarm clock / reminders. Every reminder is one
      you set the moment you send a fleet — for a return time the game already
      shows you — and it rings on your phone like an alarm clock; OG-E never watches
      the game while you're away. The dashboard now says so plainly: "Currently
      queued" → "Reminders set", "Fires at" → "Rings at", and the badge
      states read set / armed / rang instead of queued / fired / scheduled. No
      behaviour change — only the labels.
    • The landed-fleet watch is now "Fleet reminder" (FR) — the counterpart to FS
      (Fleet save).
      A fleet is safe while flying (FS); once it lands it sits
      exposed, so the planet marker and the in-game button now read FR. The
      landed marker is brighter and pulses harder, so an exposed fleet is easy to
      catch at a glance.
    • The in-game "mark this fleet" button moved into the empty ship tile next to
      the espionage probe.
      It used to sit above "Continue", where — without a
      Fleet Admiral — it crowded that button and shrank it. Now it fills the unused
      grid cell, shows a lighthouse icon and a steady "Set FR" label, and lights
      up when active.
    • A few toggles renamed so they no longer read as "alarms": the event /
      Merchant menu-pulse options are now "highlight", matching what they actually
      do (in-tab emphasis, never an off-device notification).

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  • Ältere Versionen

    Version 1.30.11

    Veröffentlicht 24. Juni 2026 – 179,97 KB
    Funktioniert mit firefox 140.0 und höher, android 142.0 und höher
    Changed
    • Colony Scout: the play-style strategies now analyse the AREA around a colony
      spot, not just a slot streak.
      Picking Peaceful / Farmer / Honor PvP /
      Aggressive switches to a new control set: a Radius slider (how far left and
      right of the spot to weigh the neighbourhood) and an Ignore worst option
      that drops the N most stat-ruining neighbours from the score — e.g. a top-tier
      bandit ranked far above you — so one outlier no longer condemns an otherwise
      great area (you'll just avoid that single system). Longest streak is unchanged
      (Slots + Tolerance).
    • Colony Scout: the result strip is now coloured by your intent. Each system
      is tinted red → grey → green by how well it fits the CURRENT strategy and its
      weights (a super-aggressor reads red under Peaceful; farms read green under
      Farmer), instead of by raw status. Move the weight sliders and the map
      re-tints live.
    • Colony Scout: the table is interactive. Click any row to inspect that
      candidate below (top row selected by default). Hovering a system pops a
      friendly card with its occupants, ranks and free slots; click a cell to pin
      it. Systems are clearly separated and the colony spot is ringed.
    • Colony Scout: clearer neighbour read-out. The "Nbrs" tooltip now always
      spells out the bandits (with tier), strong/active players, honoured fighters
      and how many neighbours out-rank you — the headline danger for a fresh
      colony.
    • Banned players are treated as an eternal vacation. A banned account can
      never attack, so it no longer counts as a bandit, a strong threat or a
      "ranked above you" danger anywhere in the Scout — it's folded into the
      protected/vacation tally instead.
    • Scanned data: clearer per-position stats. Dropped the confusing "systems
      scanned" coverage number (with the full map it was always ~100%) and added a
      heading that names the position the counts are for — so "Mine: 3" reads as
      "3 of my colonies on slot 8", not "I only have 3 colonies".
    • Alarm clock settings tidied. The "Enable alarm clock" switch now lives
      inside the token box (like the sync panel), and the topic hint points at the
      token field right above it.

    Quelltext steht unter der Mozilla Public License 2.0

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  • Version 1.30.10

    Veröffentlicht 24. Juni 2026 – 176,26 KB
    Funktioniert mit firefox 140.0 und höher, android 142.0 und höher
    Changed
    • Event box: bigger, lower countdown. The time-to-next-event number is a
      touch larger and sits slightly higher in the card, with a bit more breathing
      room above the mission-count row.

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  • Version 1.30.9

    Veröffentlicht 24. Juni 2026 – 176,26 KB
    Funktioniert mit firefox 140.0 und höher, android 142.0 und höher
    Changed
    • Fleet-movement status link: consistent font across devices. The Fleets /
      Expos counts now render in the same width on the phone as on desktop. They
      used to inherit OGame's wide Verdana, which only exists on desktop — on
      Android the text fell back to a much narrower font and looked shrunken. The
      counts are also a touch larger and wider, with a lighter, borderless card.
    • Fleet-movement status link: no more wrapped second step. After preparing a
      fleet-save, the count box is no longer squeezed into a fixed narrow width that
      pushed the text onto extra lines and hid it behind the panel below — it now
      sizes to its content like the first step.
    • Notification bar: same cross-device font. OGame's notification bar now
      uses the same device-consistent typeface, so its text reads the same on phone
      and desktop.

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  • Version 1.30.8

    Veröffentlicht 24. Juni 2026 – 175,55 KB
    Funktioniert mit firefox 140.0 und höher, android 142.0 und höher
    Changed
    • Fleet-movement status link: readable "capped" red. When a slot count is
      full (e.g. expeditions 15/15), the red now reads as a vivid, high-contrast
      red instead of AGR's pale salmon — it was washing out on the dark card,
      especially on small phone screens. The digits also gained a subtle shadow so
      they stay legible over whatever shows through the card, and the text no longer
      auto-rescales on mobile browsers.
    • Fleet-movement status link: bigger, cleaner. The Fleets / Expos counts are
      larger and easier to read, and the box dropped its border and rounded corners
      for a flatter, less boxed-in look that sits flush in the header.

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  • Version 1.30.7

    Veröffentlicht 24. Juni 2026 – 174,96 KB
    Funktioniert mit firefox 140.0 und höher, android 142.0 und höher
    Changed
    • Fleet-guardian button: progress arc. A ring on the button now fills up
      over the configured ACK interval (default 3 minutes). When the arc reaches
      full, the orange pulse fires — a heads-up that "You here?" is active before
      the alert escalates. Tapping the button resets the arc to zero.
    • Fleet-guardian button: "hold to skip" / "Send FS". The hold hint now
      reads "hold to skip" instead of "hold to dismiss". The ready-to-send state
      reads "Send FS" instead of "Save now".
    • Help chip (?) positioning. The badge-list help chip is now positioned
      closer to the header row so it no longer overlaps planet-list content.

    Quelltext steht unter der Mozilla Public License 2.0

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  • Version 1.30.6

    Veröffentlicht 24. Juni 2026 – 174,91 KB
    Funktioniert mit firefox 140.0 und höher, android 142.0 und höher
    Added
    • Your manual fleet-save marks now sync across your devices. Marking a
      landed fleet as a fleet-save on one device now shows up on your others through
      your own private cloud-sync gist. Unmarking or re-saving propagates too, so a
      mark you clear on one device won't reappear from another.

    Changed
    • "Reminders" is now "Alarm clock", and the under-attack feature is the in-tab
      "threat highlight".
      The naming everywhere now matches what these features
      actually are: an alarm clock you set for times you already know from your own
      actions, and a louder rendering — inside the open tab only — of the attack
      state the game already shows you.
    • OG-E now does nothing while its tab is hidden. When you switch tabs,
      minimise, or (on mobile) leave the app or lock the screen, OG-E stops reading
      the game entirely — no event-list scanning, no re-checks, no background
      observers — and picks back up the moment you return. Lighter on battery, and
      it never looks at the game while you're away.
    • Fleet-guardian button wording. Its states now read "You here?" / "Fleet
      save" / "Snoozed" / "Save now" — clearer, and making plain the button is your
      own prompt, not the game being watched.
    • Daily Run button polish. The two labels are nudged toward centre, and its
      "waiting for the event list" state no longer shows a gold pulsing ring, so it
      matches the other command buttons.
    • Settings copy. The Colonizations settings no longer mention a "Scan
      button" / re-scan removed back in 1.30 (free positions come from OGame's public
      API now); the Alarm clock settings now spell out that OG-E never watches the
      game while you're away.

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  • Version 1.30.5

    Veröffentlicht 22. Juni 2026 – 174,67 KB
    Funktioniert mit firefox 140.0 und höher, android 142.0 und höher
    Fixed
    • Reminder bookkeeping is no longer occasionally lost during rapid in-game
      activity.
      Two reminder syncs that overlapped — e.g. clicking quickly while
      one was still talking to the cloud — could each save their own view of your
      scheduled pushes, the later one silently overwriting the other's. Reminder
      syncs now run strictly one at a time, so nothing is dropped.
    • First-time cloud-sync setup can no longer create a duplicate sync file. On
      a fresh device the cloud-sync engine and the reminders engine could each
      create their own GitHub gist at the same instant, orphaning a copy. They now
      coordinate so exactly one is created (and converge on the oldest if two ever
      existed).

    Changed
    • Internal hardening with no user-visible behaviour change, listed for
      source-review transparency: the sync scheduler is now table-driven (one slot
      registry instead of eight hand-unrolled copies), the in-game ?page=ingame
      URLs are built from one shared helper, and the galaxy-view reader plus the
      reminder-list section headers are de-duplicated. Plus opt-in test-coverage
      tooling and a few dead-code/release-script cleanups.

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  • Version 1.30.4

    Veröffentlicht 21. Juni 2026 – 174,7 KB
    Funktioniert mit firefox 140.0 und höher, android 142.0 und höher
    Fixed
    • Two devices left open at once no longer burn through the GitHub sync quota.
      The periodic cross-device sync backstop used to run a full download+upload
      every minute. With two tabs open, each tab's upload looked like a remote change
      to the other, so the two devices ping-ponged and could exhaust GitHub's
      5000-requests/hour limit between them. The backstop is now a download only,
      every 5 minutes and paused while the tab is hidden — so an idle tab stays quiet
      and two open devices can't trigger each other. Refocusing a stale tab still
      pulls a peer's changes immediately.
    • The GitHub rate-limit backoff now survives a page reload. OGame reloads the
      page on every fleet send; a fresh page used to forget that GitHub had asked us
      to back off and retried right away, compounding the rate-limiting. The backoff
      deadline is now persisted (and shared across same-origin tabs), so a 403/429 is
      respected until it actually expires.

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  • Version 1.30.3

    Veröffentlicht 21. Juni 2026 – 174,6 KB
    Funktioniert mit firefox 140.0 und höher, android 142.0 und höher
    Changed
    • You now pick the Import/Export reminder mode instead of OG-E guessing it.
      The red Import/Export glow used to try to auto-detect the occasional "import
      refreshes 6× today" event from an inbox message — which proved unreliable.
      OG-E now shows two mode chips at the top of the Import/Export page: 1×/day ·
      from 14:00
      (the normal once-a-day import, the default) and 6×/day · every
      4 h
      (the event cadence on the 00/04/08/12/16/20 slots). When a recent "6×
      today" message is seen in your inbox OG-E flips you into 6× automatically;
      switch back to daily yourself when the event ends. The choice is per-device
      and is not synced.
    • An exposed ("bare") fleet-save now keeps nagging until it is actually safe.
      The orange "FS" planet marker for a fleet that landed and sits exposed used
      to disappear on its own after two hours. It now stays — on the planet markers
      and the floating guardian warning — until that fleet re-saves or leaves the
      body, or you dismiss the landing yourself. No more silently going dark on a
      fleet you forgot about.

    Fixed
    • The "Mark FS" chip no longer vanishes from the fleet-dispatch form. It is
      now pinned next to the "Dalej" / continue button in a spot that AGR's live
      cargo- and coordinate-refreshes do not wipe out, so it stays put while you set
      up a send.
    • Dashboard sync inventory now labels the API cache and Colonization
      decisions
      categories (previously shown by their raw storage keys).

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  • Version 1.30.2

    Veröffentlicht 21. Juni 2026 – 173,88 KB
    Funktioniert mit firefox 140.0 und höher, android 142.0 und höher
    Fixed
    • Fleet-guardian reminders now appear in the dashboard. When the guardian
      queues a phone push for an exposed ("bare") fleet, that push is now listed in
      the reminders preview under its own "Fleet guardian reminders" heading —
      with the fire time and the fleet's coordinates — alongside your expedition,
      ad-hoc and fleet-save reminders. Previously the push was queued on ntfy but
      never shown there.

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  • Version 1.30.1

    Veröffentlicht 21. Juni 2026 – 173,76 KB
    Funktioniert mit firefox 140.0 und höher, android 142.0 und höher
    Fixed
    • Colonization decisions now reliably reach your other devices. A position you
      blocked on one device — a colonizer you sent (even one you sent and recalled) or
      a target you skipped by hand — could fail to register as taken on another device,
      so the two disagreed on how many free positions were left. OG-E now pushes these
      decisions right after a page loads instead of only after a quiet pause — the
      game reloads the page the instant you send a fleet, which used to cut that pause
      short and drop the update. An already-open game tab now also re-syncs on its own
      about once a minute and the moment you switch back to it, so a second device
      catches up on its own without a manual refresh.

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  • Version 1.30.0

    Veröffentlicht 21. Juni 2026 – 173,67 KB
    Funktioniert mit firefox 140.0 und höher, android 142.0 und höher
    Added
    • Colonization now sees the whole universe, not just what you've scanned.
      OG-E reads OGame's public statistics API for the current universe and
      composites that server-wide occupancy with your live galaxy scans, so the
      colonize button knows which positions are actually free everywhere — not only
      in systems you happen to have scanned. A live "N free" sub-label shows how
      many target positions remain open across the entire universe (your configured
      slots in parentheses), and it updates the instant you send or skip one. Each
      target is re-confirmed against the game the moment you arm a send, and the
      colonize menu is now a single Send action — the separate Scan step is gone.
    • Pick up colonizing where you left off — on any device. OG-E keeps a compact
      log of your colonization decisions (sent / mine / abandoned / taken / reserved)
      and syncs just that, so a second device can continue the remaining free
      positions without re-scanning the galaxy first.
    • Mark a fleet-save by hand. On the fleet-dispatch page a small "Mark FS" chip
      lets you flag the current planet or moon as fleet-saved yourself — handy when a
      save wasn't auto-detected. The mark sticks until you clear it and arms the
      guardian straight away. If you use push reminders, a manual mark also schedules
      the guardian's ntfy alert for that body — so a hand-marked fleet still reaches
      you with the tab closed, even when automatic fleet-save detection is off.
    • The guardian can now perform the fleet-save for you. When a fleet is sitting
      exposed, the guardian's button becomes a two-tap "Re-Save" that runs the
      fleet-save through AntiGameReborn — no need to set it up by hand.
    • A gentle "still watching?" nudge. If a fleet is parked bare and you've gone
      a few quiet minutes without touching the page, the guardian button now pulses
      softly as an in-game presence check (no push needed). Off the fleet-dispatch
      page its first tap just acknowledges — silencing the pulse and snoozing the
      push without yanking you away — and a second tap navigates. Set the interval
      under the guardian's row in the Dashboard.
    • Daily Run now sends fleet 2 with empty holds at full speed. The micro step
      zeroes the cargo and forces 100% speed automatically, so the routine fleet goes
      out exactly as intended.

    Changed
    • Sync is dramatically lighter. Galaxy scans, the player list and your own
      profile are no longer uploaded — every device re-derives them from the public
      API on its own — so a universe's synced payload shrank from a couple of
      megabytes of scan data to a few bytes. Only the things that genuinely need
      sharing (colonization decisions, colony history and your configs) still travel
      between devices.
    • The guardian wears a lighthouse. Its old "!" is now a lighthouse glyph — a
      beacon that keeps watch and guides fleets home — and the in-game button and its

    …(truncated — see the full CHANGELOG on GitHub.)

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  • Version 1.29.0

    Veröffentlicht 20. Juni 2026 – 170,42 KB
    Funktioniert mit firefox 140.0 und höher, android 142.0 und höher
    Added
    • Bare-fleet guardian — a warning when a fleet-save lands and is left sitting
      exposed.
      When one of your fleet-saves touches down with nothing covering it,
      OG-E now flags it so you don't leave a fleet parked and vulnerable: an orange
      "!" button appears on the floating menu — tap it to jump straight to the planet
      or moon, hold it to dismiss. If you use OG-E's push reminders, the guardian
      also sends an escalating ntfy notification a set number of minutes after
      landing and keeps nudging until the fleet is safe. Switch it on and set the
      interval under Reminders. A built-in safeguard guarantees a fleet-save reminder
      still reaches you even if you never re-open the game after the fleet lands.
    • A legend for the planet status markers. A small "?" chip now sits at the
      top of the planet list; hover it for a key that explains every marker — the
      swatches are the real markers, so the legend always matches what's on screen.
    • A heads-up when AntiGameReborn isn't detected. OG-E relies on AGR for the
      game data it reads, so if AGR is missing or disabled you now get a clear notice
      instead of features quietly doing nothing.

    Changed
    • The incoming-attack marker is now a bold red "!!!" instead of the small
      red square — an attack heading at one of your planets is impossible to miss.
    • The expedition marker is now a plain blue heart, cleaner and easier to tell
      apart from the other status dots.
    • Everything that refreshes on a timer now shares one visibility-aware clock.
      OG-E's periodic re-paints and safety re-checks used to each run their own
      forever-ticking timer; they now ride a single clock that pauses while the tab
      is hidden and snaps every countdown and marker up to date the instant you
      switch back — quieter in the background, identical when you're looking at it.
    • The merchant 6× import-event highlight now lasts the whole multi-day event.
      It's recognised from two distinct sightings on the same day, so the
      Import/Export highlight stays put across the full run instead of dropping out
      on a second device.

    Fixed
    • The Daily Run button's label and its enabled state can no longer disagree.
      Both are now driven by the same "event box ready" gate, so the button never
      shows an active label while it's still waiting (or the reverse).

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  • Version 1.28.0

    Veröffentlicht 20. Juni 2026 – 166,17 KB
    Funktioniert mit firefox 140.0 und höher, android 142.0 und höher
    Added
    • Planet status markers — a glanceable column of status dots beside every
      planet and moon
      , replacing the old single green expedition dot. Each fleet
      in your event list now leaves a small marker on the body it lands on: a red
      square for an incoming attack, a red dot for your own attack heading out, a
      yellow dot for a detected fleet-save, a teal heart for an expedition, green
      for logistics (transport / deploy / ACS defend), and blue for a recycle. At
      most three per body, highest-priority first — and click or tap any marker for
      the per-fleet detail (where each fleet is going and when it arrives). The
      whole point is to tell at a glance that your fleets are well positioned
      without burying the planet skins under clutter. Toggle it under Settings →
      Display ("Fleet status markers on planets"); your old "Expedition badges"
      setting carries over.
    • A cross-universe Sync diagnostics view in the OG-E Dashboard. A new "Sync"
      tab answers "what's synced where" at a glance: for every universe it shows a
      freshness chip (just synced / stale / rate-limited / failed), the last
      ↑ upload and ↓ download times, and an inventory of what's stored per category
      with approximate sizes — so it's obvious why, say, one device has fewer galaxy
      scans than another.

    Changed
    • Multi-device sync and reminder settings moved into the OG-E Dashboard, and
      now apply to every universe at once.
      The sync master switch + GitHub token
      moved to the Dashboard's Sync tab, and the reminders master switch + ntfy
      token + your push topic moved to the Reminders tab. A token entered there is
      shared across all your universes, so there's no more retyping it on each
      server. The in-game Settings panel now just points you to the Dashboard.
      Existing per-universe tokens are lifted up automatically the first time this
      build runs — nothing to redo.
    • The readability-boost event box is now a full-width, edge-to-edge strip
      rather than a narrower inset box, so the upcoming-event countdown reads more
      cleanly across the bar.

    Fixed
    • The merchant 6×-event timing now travels with multi-device sync. The
      trader import-event day and next-due time are included in the synced daily
      state, so the Import/Export menu highlight stays consistent across all your
      devices instead of re-appearing on a second machine.

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  • Version 1.27.0

    Veröffentlicht 19. Juni 2026 – 161,15 KB
    Funktioniert mit firefox 140.0 und höher, android 142.0 und höher
    Added
    • Attack alarm — a loud, full-screen alert the moment you come under
      attack.
      When OGame flags an incoming attack, OG-E can throw a pulsing red
      frame around the whole screen plus a top banner that names how many hostile
      fleets are inbound, when the soonest one lands, and which planet it targets —
      read live from the event list. It also blinks the browser-tab title and swaps
      in a red tab icon, so you notice even when you're on another tab or in another
      app. The red frame is click-through, so you can jump straight to defending
      without dismissing anything first; dismissing the banner mutes it until the
      attack actually changes (a new or faster wave re-fires it). It is off by
      default
      — switch it on under Settings → Display, where a "Preview" button
      shows you exactly what it looks like before you commit.

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  • Version 1.26.1

    Veröffentlicht 19. Juni 2026 – 159,13 KB
    Funktioniert mit firefox 140.0 und höher, android 142.0 und höher
    Added
    • Daily Run routes now have a far richer editor. A route can be paused
      without deleting it, carry a multi-ship fleet instead of a single ship type,
      pick its own mission, and aim at an arbitrary external coordinate (not just
      one of your own planets/moons). The per-ship picker lists the full mobile-ship
      catalogue, and the "already sent today" guard is now mission-aware. Your
      existing routes migrate automatically the first time the new build loads —
      nothing to redo.

    Changed
    • "Sync now" now validates your token too, and the sync status reads as one
      block.
      The standalone Validate button is gone: "Sync now" runs the token
      check first and shows the result, then syncs. The token result and the
      ↑ upload / ↓ download times now sit together under a single Sync status
      label instead of in two separate rows.
    • Daily Run routes are edited entirely through the controls now. The old
      free-text "Advanced" route syntax has been retired in favour of the visual
      editor (routes are stored as plain JSON under the hood).
    • Custom Daily Run targets lost their pin icon. External targets are
      recognisable by their lack of an inventory name, so the pin glyph on the chips
      and on the inline add-coords form was dropped as visual noise.
    • A placeholder Settings panel appears on the Daily Run tab. A collapsible
      "⚙ Settings" section is in place for future per-tab options; there is nothing
      to configure there yet.

    Fixed
    • A fleet send can no longer slip to the planet instead of the moon (or the
      other way round).
      When OG-E advances to the second fleet step it now
      re-checks the game's own planet/moon selector and corrects it if an earlier
      click didn't register — closing a rare race where the wrong body type could be
      armed at launch.

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  • Version 1.26.0

    Veröffentlicht 18. Juni 2026 – 158,43 KB
    Funktioniert mit firefox 140.0 und höher, android 142.0 und höher
    Added
    • Player intel now syncs across devices. The player data behind galaxy
      scans — ranks, alliance, and the active / inactive / strong / newbie / …
      flags — plus your own rank and profile now travel with the rest of your
      cloud sync, per universe. A device that hasn't itself re-scanned the galaxy
      sees the same neighbour rankings and relative-strength scoring as the device
      that recorded them. (Until now only the raw scans synced; the player
      metadata stayed on the device that captured it, so rankings looked stale or
      empty elsewhere.)
    • The Multi-device sync settings now explain themselves. A note spells out
      exactly what is synced (and what stays on each device), a Validate button
      checks your GitHub token on the spot, and hitting GitHub's rate limit shows a
      "retry after HH:MM" countdown instead of a bare error.

    Fixed
    • Import/Export nudge clears once the day's offers are used up. During a
      "6× per day" Import/Export event, taking the last container now stops the
      prompt from nagging for the rest of the day — it had stayed lit because the
      "come back tomorrow" message carries no time for it to re-arm against.
    • Cloud sync no longer risks data loss on a flaky connection. If the
      pre-upload read of your gist fails (network blip, rate limit), the upload now
      aborts and retries instead of pushing a partial snapshot — which on a
      multi-universe account could overwrite another server's data — and the status
      row reports the failure rather than a false "synced". A galaxy scan that
      lands mid-sync is no longer dropped.
    • A setting introduced by a newer version is no longer lost when an older
      device syncs.
      Cross-version syncs now keep settings the older build doesn't
      recognise yet, instead of quietly dropping them from the shared gist.
    • Dashboard Export → Import keeps lifeform discoveries. The import path now
      uses the same merge as cloud sync, so re-importing a backup no longer erases a
      lifeform marker that a later plain rescan had overwritten.

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  • Version 1.25.4

    Veröffentlicht 18. Juni 2026 – 156,97 KB
    Funktioniert mit firefox 140.0 und höher, android 142.0 und höher
    Fixed
    • Lifeform "Max fleets" state no longer shows system coordinates. The
      fleet cap is account-global, so the viewed system [g:s] was noise on the
      blocked discovery button; it has been dropped (it had slipped back in during
      1.25.3).

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  • Version 1.25.2

    Veröffentlicht 18. Juni 2026 – 155,98 KB
    Funktioniert mit firefox 140.0 und höher, android 142.0 und höher
    Added
    • Ad-hoc fleet reminders now follow a full schedule, not just one ping.
      The Dashboard ▸ Reminders ▸ Ad-hoc tab gains the same chip-style schedule
      editor as fleet-save: a list of offsets relative to the fleet's arrival
      (− before, 0 at, + after). Arming a leg in the event list schedules
      every slot in that schedule, and editing the schedule re-times all
      already-armed reminders. Your previous single ad-hoc lead time carries over
      automatically.
    • More reminder wildcards. Ad-hoc and fleet-save message bodies gain
      {direction} (outbound / return), {index} and {total} (this reminder #
      of how many), and ad-hoc also gains {offset} (before / at / after arrival)
      — so the two kinds now share one identical wildcard set.
    • "Currently queued" shows the exact message. Each still-queued reminder
      on the Dashboard ▸ Reminders tab now lists its fire time alongside the
      precise push text that was registered, slot by slot.

    Fixed
    • Ad-hoc push bodies now fill their fleet wildcards. {origin},
      {target}, {targetName}, {shipCount} and {direction} were rendering
      blank in ad-hoc reminders because the per-leg metadata wasn't reaching the
      message renderer; they now resolve correctly.

    Changed
    • Floating command buttons: visual polish. A single-zone button now dims
      its centre node along with the rest when it goes busy/disabled (no more lone
      bright "island"); long two-word labels (e.g. "All maxed!") wrap to two lines
      instead of crowding the rim; the Expeditions label size now matches the other
      buttons; bottom-zone labels on split buttons sit a touch higher; and a couple
      of redundant hint lines were removed.

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  • Version 1.25.1

    Veröffentlicht 18. Juni 2026 – 155,68 KB
    Funktioniert mit firefox 140.0 und höher, android 142.0 und höher
    Changed
    • Reminder message wildcards: a tidier, non-redundant set. The
      customisable reminder bodies (Settings ▸ Reminders) drop two duplicate
      placeholders: {label} (which was only ever {mission} → {coords}) and
      {landTime} (an exact alias of {arrivalTime}). Ad-hoc and fleet-save now
      advertise an identical wildcard set, differing only by fleet-save's
      schedule-relative {offset}, and {mission} is now offered on expedition
      reminders too. The default messages were updated to compose {mission} →
      {coords}
      directly. Any custom message you saved earlier keeps working —
      the retired placeholders still render, they just no longer appear as chips.

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  • Version 1.25.0

    Veröffentlicht 18. Juni 2026 – 155,7 KB
    Funktioniert mit firefox 140.0 und höher, android 142.0 und höher
    Added
    • Trader reminder follows the "import refreshes 6× today" event. On the
      special days when the Import/Export offer renews several times instead of
      once, OG-E detects the event from its in-game news message and lights the
      Trader reminder right away — no waiting until 14:00. After you take a
      container, it reads the page's "come back at HH:MM" time and re-lights the
      Trader menu exactly when the next offer is due, for each of the day's
      refreshes. Reverts to the normal once-daily behaviour the next day.

    Changed
    • Settings ▸ Reminders: tidier topic row. "ntfy.sh — your topic" now shows
      the masked topic on the right with its Reveal and Copy buttons stacked neatly
      above it, and the separate "topic privacy" label is gone — its note now reads
      as a plain caption under the topic.

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  • Version 1.24.0

    Veröffentlicht 17. Juni 2026 – 155,28 KB
    Funktioniert mit firefox 140.0 und höher, android 142.0 und höher
    Added
    • Colony Scout reads far more about your neighbours. As you scan the galaxy,
      OG-E now keeps a per-server player roster (de-duplicated by player id) holding
      the signals the galaxy view exposes but the per-system map dropped — active vs
      merely on-vacation, strong, newbie, buddy, outlaw, alliance rank, and whether a
      player is in your alliance. Colony Scout surfaces these in the Top-region
      summary and the per-region tooltip (e.g. "2 strong · 1 active-on-vac · 1
      outlaw") and folds them into the strategy ranking: the Peaceful settler /
      Farmer presets now avoid strong and "active-on-vacation" neighbours (a live
      player hiding behind vacation mode, not a safe farm), and the PvP presets prefer
      outlaws (fair-game targets). Older scans are unaffected; the data fills in as you
      re-scan.
    • Neighbour ranks are now shown relative to you. OG-E reads your own highscore
      rank off the in-game header bar, so the Top-region card annotates the strongest
      neighbour as e.g. "#11 (239 above you)" instead of a bare number — instantly
      telling you whether the area's top player out-guns you or not.
    • Reminder pushes can carry far more fleet detail — one shared wildcard set.
      Ad-hoc and fleet-save message templates now expose the SAME {wildcard} set,
      read from the event list when the reminder is armed / detected: alongside
      {mission} / {coords} you can now use {origin} / {originName} (the
      launching planet or moon), {target} / {targetName} (the mission target),
      and {shipCount} (ad-hoc gained it; fleet-save already had it). Expedition-wave
      reminders keep their series wildcards ({returnTime} / {index} / {total}) —
      a wave's pushes are queued before the burst's makeup is known.
    • Reminder schedules now print a plain-language summary. Under the offset
      chips, OG-E spells out what the whole schedule adds up to — e.g. "15m & 5m
      before landing · at landing · 20m after landing" — so you can sanity-check the
      set at a glance instead of decoding each chip.
    • Your ntfy topic is now explained and protected. The Reminders tab shows how
      the topic is derived (a one-way hash of your access token — unguessable and not
      listable) and how to lock it down further; the topic is masked by default
      behind a show/hide toggle and treated as the secret it is. The in-game Settings
      panel carries the same masked topic plus a short privacy note.

    Changed
    • Galaxy Observations folded into the Colonizations tab. The dashboard now
      has a single Colonizations tab with three sub-tabs — Planet sizes (the
      field-size histogram), Scanned data, and Colony Scout — mirroring the
      one in-game Colonizations button that both scans positions and colonizes.
      The two separate ⚙ Settings panels (colonization / abandon knobs + scan
      re-scan policy) are now one combined panel below the sub-tabs, with a single
      Save / Reset.

    …(truncated — see the full CHANGELOG on GitHub.)

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  • Version 1.23.0

    Veröffentlicht 17. Juni 2026 – 117,45 KB
    Funktioniert mit firefox 140.0 und höher, android 142.0 und höher
    Added
    • "Prefer farthest systems first" colonization toggle. A new per-server
      switch (Galaxy Observations → ⚙ Settings) controls how the Colonize button
      orders free systems within your home galaxy. On (the default, unchanged
      behaviour) it proposes the farthest free system first, spreading colony-ship
      arrival times; turn it off to colonize the nearest free system first. Other
      galaxies stay in their usual order.

    Changed
    • Galaxy Observations split into two sub-tabs. The per-system scan summary
      ("Scanned data") and the Colony Scout settlement analysis now live on
      separate sub-tabs instead of one long stacked page.
    • Reminder schedules shown as compact chips. Expedition-wave and Fleet-save
      reminder offsets now render as a wrapping row of labelled chips (e.g.
      "10m before", "at landing", "15m after") — full description on hover, invalid
      entries flagged in red — instead of stacked rows of long inline text. Each
      reminder sub-tab also lays its settings beside its message template on wider
      screens (stacking on narrow ones).
    • Galaxy rescan-timing fields packed into a responsive grid (1–3 columns)
      instead of one tall single-column list.

    Fixed
    • Colonize button no longer gets stuck on a planet it can't settle. When the
      next free coordinates turn out to be un-colonizable — the slot is now
      occupied, the player is on vacation, it's reserved for a planet-move, or the
      server refuses for any other reason — the button marks that spot, drops it
      from future picks, and on your next tap retargets to the next free slot in
      place (without leaving the fleet screen) instead of looping forever on
      "Wait… / Stale".
    • Galaxy scans no longer bleed between servers when Cloud Sync is on. With
      sync enabled and more than one universe on the same account, each server's
      scan database is now kept separate. Before, scans from one server could merge
      into another, so the Colonize button could propose coordinates that were empty
      on a different universe but already taken on yours. (Existing mixed data heals
      itself as you re-scan; nothing is deleted.)

    Removed
    • "Clear observation data" button. The bulk button that wiped all galaxy
      observation data for the current server has been removed; clear per galaxy
      with the per-galaxy ✕ reset buttons instead.

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  • Version 1.22.0

    Veröffentlicht 17. Juni 2026 – 116,59 KB
    Funktioniert mit firefox 140.0 und höher, android 142.0 und höher
    Added
    • Hold the Explore button to skip a planet. Long-pressing the floating
      expedition button (a 2-second hold, with the ring filling as you press) jumps
      to the next planet still under the per-planet cap without sending — for
      deliberately passing over the planet you're on. The round-robin walk then
      carries on from there.

    Changed
    • Artifact Shop event highlight stops once you're done. The pulsing
      left-menu highlight for the Artifact Shop event now switches off as soon as
      every reward rank is claimed — even though the event keeps running for days
      afterwards. It lights up again automatically when the next Artifact Shop
      event begins.
    • Expedition auto-redirect spreads sends evenly (round-robin). With "Max
      expeditions per planet" set to 2, the after-send hop now tops every planet up
      to one expedition first, then comes back round for the second — instead of
      stopping after a single pass once every planet had one. It still skips
      planets that have reached the cap and continues to the nearest one that
      hasn't, so manually skipping a planet just moves on. (No change at the
      default of 1.)
    • Clearer "not scheduled yet" fleet-save reminders. A fleet-save more than
      3 days out can't be queued yet (ntfy schedules at most 3 days ahead). The
      in-game event-list badge now dims and explains it'll be set automatically
      once the fleet is within 3 days of landing, and the dashboard's Reminders
      queue shows "> 3 days out" with the same note — instead of a bare,
      unexplained "Set automatically" / "not scheduled".
    • Dashboard Reminders & Daily Run polish. The Reminders queue drops the
      redundant server name (it's already chosen in the Server selector) and its
      status line now reflects the selected server; the stale ntfy setup hint was
      trimmed. The Daily Run description matches the button's current labels.

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