OG-E (OGame-Expeditions) Versionsgeschichte – 25 Versionen
OG-E (OGame-Expeditions) von Bartek
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Neueste Version
Version 1.51.1
Veröffentlicht 15. Juli 2026 – 291,87 KBFunktioniert mit firefox 140.0 und höher, android 142.0 und höher- Shortened the expedition send button's label from "Explore" to "Exped".
Quelltext steht unter der Mozilla Public License 2.0
Ältere Versionen
Version 1.51.0
Veröffentlicht 15. Juli 2026 – 291,86 KBFunktioniert mit firefox 140.0 und höher, android 142.0 und höher- A colonization "landing" button. When a colony ship is under a minute
from landing, the Abandon button shows a live countdown with a filling ring;
the moment it lands it becomes a one-tap Refresh that reloads the
overview so the new colony is picked up right away — no more watching the
clock to catch a fresh, too-small colony. Dealing with a colony you already
have always takes priority over the countdown. - Arrow keys keep steering the galaxy while a popup is open. Opening the
Phalanx, Espionage or Discovery dialog used to freeze the ←/→ (system) and
↑/↓ (galaxy) keys. Now an arrow closes the popup and makes the move in a
single press. - Fold away the galaxy action row. A small toggle above Start hides or
shows the Phalanx / Espionage / Discovery (and position) row, so on a phone
the panel can sit as just the coordinate steppers. Your choice is remembered
on the device.
- Tidier galaxy nav panel. The Galaxy / System captions now sit on top of
their input fields, and Start is a touch shorter to make room for the new
fold toggle above it. - The galaxy footer is folded into the stats line. The icon legend moves
up next to the SS / REC / IPM / slots / discoveries readout, and the
redundant "N planets colonised" line is dropped — reclaiming the empty strip
that sat above the panel. - The galaxy table no longer leaves an empty gap. It sizes to what a
system actually shows, instead of reserving the height of the tallest system
you had visited (which left dead space after leaving a busy or event-planet
system).
- No more false "under attack" alarm from a wreck field. After your fleet
is destroyed, OGame reuses the top-bar attack flag to show the leftover
wreck field. The full-screen alert used to read that as a fresh attack; it
now recognises the wreck-field aftermath and stays quiet.
Quelltext steht unter der Mozilla Public License 2.0
- A colonization "landing" button. When a colony ship is under a minute
Version 1.50.1
Veröffentlicht 15. Juli 2026 – 289,63 KBFunktioniert mit firefox 140.0 und höher, android 142.0 und höher- The Abandon button no longer asks you to set a password you already
set. On a slower phone a tap right after the page loaded could read the
colonization settings before they finished loading and wrongly send you to
"Set password". The button now waits for the real settings, so a configured
password is always used. - Colonization waves respect your minimum gap from the first tap. Right
after a reload the Colonization button could send before your saved minimum
arrival gap and in-flight/abandon markers had loaded, letting a wave fire
too early toward a slot that should have been skipped — occasionally
bouncing a colony ship off the colony limit. The button now holds on
"Wait…" until that data is ready. - Reminders survive a page reload. An ad-hoc, wave, or fleet-save reminder
armed just before OGame reloaded the page (which it does on almost every
click) could vanish on the next load. Arming, cancelling, and re-sending now
take effect immediately and are no longer dropped by the reload. - Cancelling a reminder actually cancels the notification. Cancelling a
fleet-save reminder shortly before it was due removed it from the interface
but the push could still arrive. The cancellation now reaches the
notification service even when you navigate away right after. - Reminders can be set again after reinstalling the add-on. With a
freshly reinstalled add-on the dashboard's server list could be empty, which
silently swallowed every reminder/colonization setting you tried to save.
Opening the game once now makes the server selectable again, and the config
editors tell you what to do instead of failing quietly. - Your abandon password survives reinstalling the add-on. It is kept in a
local backup on the game tab, so a reinstall no longer wipes it (it still
never leaves your device or syncs anywhere).
- Smoother page after a reload on mobile. The heavy occupancy-index build
that warms colonization data now runs once the page is idle instead of
competing with the game's own start-up, so the interface unblocks sooner on
slower devices. - One presence section in the Spyglass dossier. The player detail used to
stack two nearly-identical week-by-hour heatmaps ("Presence" over "Presence
history"); they are merged into a single "Presence — offline pattern"
section that keeps the last-active headline and the best-offline-window
recommendation above the long-horizon explorer. - The Sync tab tells synced data from local. Each row is marked local or
partial where relevant, and the per-server total is split into Synced /
Local only / Total — so the device-only API cache is no longer mistaken for
sync payload. - Galaxy nav panel: the position toggle moved to the left, so the game
action buttons keep their grouping on the right.
…(truncated — see the full CHANGELOG on GitHub.)Quelltext steht unter der Mozilla Public License 2.0
- The Abandon button no longer asks you to set a password you already
Version 1.50.0
Veröffentlicht 14. Juli 2026 – 288,98 KBFunktioniert mit firefox 140.0 und höher, android 142.0 und höher- OGame 1.13 compatibility (verified against the public test server; 1.12
keeps working unchanged): - Galaxy scanning works again. 1.13 renamed the galaxy-fetch request, so
passive system scanning — and everything riding on it, including the
Spyglass walk — had stopped. Both the old and new names are recognised now. - Trader highlights clear again. The daily-chores glow (yellow =
Auctioneer bid, red = Import/Export container) reacts to the reshaped 1.13
trader: the renamed Import/Export panel is scanned again, and the bid /
trade requests — whose action moved into the request body — clear the
matching glow immediately after the action, on either game version. - The Expedition button hops over shipless planets again. With no fleet
on a planet, 1.13's AGR renders no Expeditions routine at all; the button
used to wait, then wrongly report "AGR exp off" and stall. A planet with no
ships now reads as "nothing to send here" and the button moves on to the
next planet with a free slot, as before. - The expedition slot (position 16) rebuilt as a compact OG-E row. Instead
of restyling the game's own box in place, the row is now OG-E's own: debris
resources stacked in tight lines, the Pathfinder count riding on the
Mine/Reduce button (shown greyed when you lack the ships to mine, instead of
vanishing), the template quick-select next to a small gear button that opens
the template editor, and Expedition/Send mirroring the game's swap. Every
control drives the game's own underneath — labels and AGR's red/green slot
tint included — so nothing about the game's behaviour changes, it just fits. - The galaxy navigation bar can move. A small toggle at the end of its
action row cycles the bar's position: below the table (default), at the top
in place of the original header, or below-with-the-original-shown. The choice
sticks per device. Keyboard nicety: Tab now moves straight between the
Galaxy and System fields.
Quelltext steht unter der Mozilla Public License 2.0
- OGame 1.13 compatibility (verified against the public test server; 1.12
Version 1.49.0
Veröffentlicht 14. Juli 2026 – 288,32 KBFunktioniert mit firefox 140.0 und höher, android 142.0 und höher- A touch-sized galaxy navigation bar under the system list. On the Galaxy
page the header's inputs, arrows and buttons sit at the very top and render
tiny on a phone — so stepping through systems meant scrolling up to the
header, tapping, and scrolling back down to the rows you were watching.
There's now a full-size mirror of those controls directly below the table:
large −/+ steppers with coordinate fields, a Start button, and Phalanx /
Spy / Discovery. It drives the game's own controls underneath, so every
rule (system wrap-around, galaxy-switch costs, "phalanx unavailable here")
behaves exactly as it does up top. It rides the existing Readability
toggle in Display settings; with the bar on, the cramped original header is
hidden so there's only one set of controls.
- The expedition slot at the bottom of the system list no longer makes the
table jump. That row grows taller on systems that have expedition debris,
which used to nudge everything below it — now including the new navigation
bar — up and down as you stepped between systems. Its readout is now a
fixed-height single line (Metal / Crystal / Pathfinders and the Reduce
action on one row, in the bar's own styling), so the table height stays put
and the buttons stop moving under your finger.
Quelltext steht unter der Mozilla Public License 2.0
- A touch-sized galaxy navigation bar under the system list. On the Galaxy
Version 1.48.2
Veröffentlicht 14. Juli 2026 – 282,93 KBFunktioniert mit firefox 140.0 und höher, android 142.0 und höher- The Colonization button no longer lies right after a page load. It used
to enable immediately, answer an early tap with a false "No more
candidates", and then find candidates a second later once the server
occupancy data finished loading. The button now stays greyed on "Wait…"
until the free positions are actually computed, then enables in the same
instant the "N free" counter appears — with its first tap already aimed at
a real candidate. If the data can't load at all (offline), the button
releases into the old scan-only behaviour instead of waiting forever.
- One status-colour language across all the send buttons. A red flash
now always means "the tap failed" (no ship, no fuel, no route, every fleet
slot busy) and an amber flash always means "nothing to act on right now —
come back later" (cooldowns, everything already sent). Daily Run joins the
convention: its failure flashes recolour the button ring too, where they
used to change only the text. - Shorter, calmer labels. The overflowing "No more candidates" became a
"No targets" flash that fits the button, and the expedition's "All maxed!"
is now "All sent" — the same phrase the Daily Run button already uses when
the day's work is done.
Quelltext steht unter der Mozilla Public License 2.0
- The Colonization button no longer lies right after a page load. It used
Version 1.48.1
Veröffentlicht 14. Juli 2026 – 282,74 KBFunktioniert mit firefox 140.0 und höher, android 142.0 und höher- The Daily Run button no longer flickers between states. Labels used to
flash wrong states for a fraction of a second — mid-selection, right after
a send, or over an error message — because background repaints could
overwrite what the button was actually doing. It now follows the same
stability contract as the expedition button: labels change only when the
underlying state really changes, the armed "(tap to send)" state no longer
flaps while the game re-validates the form, and after a send the whole
button stays greyed on "Sent" until the page reloads. A second tap while
the game isn't ready yet now answers with a brief "Wait…" instead of doing
nothing.
Quelltext steht unter der Mozilla Public License 2.0
- The Daily Run button no longer flickers between states. Labels used to
Version 1.48.0
Veröffentlicht 13. Juli 2026 – 282,64 KBFunktioniert mit firefox 140.0 und höher, android 142.0 und höher- Your Spyglass intel now syncs across your own devices. Spy reports,
galaxy-activity looks and watched-player names ride your private gist
automatically, so both devices show the same coverage — the observation
timeline can't be re-derived by re-spying, and per-device divergence was
the root cause of "two devices, two different views". - Presence history — the long-horizon offline-pattern explorer. A new
dossier section keeps months of day×hour "seen active / looked & quiet"
coverage (far past the 45-day activity rings) and lets you read it by
cycle: week×hour, daily rhythm, or day-of-month. Colour = how reliably
offline that phase is (the strike window), tap any cell for exact counts. - Alliance pool feeds the presence explorer. One alliance sync now also
shares your presence history and pools everyone's — months of looks from
the whole alliance in one heatmap, the intended way to find recurring
offline windows. Still inside the privacy floor: hour-grain bits, no
coordinates, no report contents.
- Alliance share is safe across your own devices. Sharing under the same
name from two devices no longer overwrites — blocks now union (newest wins
per field, presence history OR-merged). The config collapsed to just the
token: the gist id and your share name derive themselves. A gentle "share
due" nudge appears after a day so the pool stays fresh (one click shares
yours and pulls everyone's — never automatic). - The alliance file is compressed (gzip), so a busy alliance's shared
file stays small; older plain-file shares still read.
- Two devices no longer diverge, and alliance sync no longer wipes a
device's data — the two issues that started this work.
Quelltext steht unter der Mozilla Public License 2.0
- Your Spyglass intel now syncs across your own devices. Spy reports,
Version 1.47.4
Veröffentlicht 13. Juli 2026 – 276,97 KBFunktioniert mit firefox 140.0 und höher, android 142.0 und höher- Watchlist cards put every control on the face. The hidden ⚙ settings
face is gone — its tiny gear sat one graze away from the destructive ✕.
Each card now ends in a command bar pinned to its bottom edge: the
galaxy / probes watch toggles and the ↻ re-scan flag are always visible and
one tap away (↻ lights amber while a re-scan is pending), with the intel
age beside them. The remove ✕ stands alone in the top corner with a real
finger-sized target. - Enemy/Friend/Neutral tags became map colours. You now pick a plain
colour per tracked player (red, orange, gold, green, blue, violet) from a
swatch popover on the map's player chips — the tag rows on the card and in
the dossier are gone, and the card's dot just mirrors the map. Old tags
convert automatically (enemy → red, friend → green, neutral → default
grey). The patrol no longer exempts 'friend'-tagged neighbours — your
buddies and alliance members are still skipped via the game's own flags. - Alliance share now shares observations only. Your block carries
last-spy / last-seen times and names for players you actually hold data on
— never your watch list, tags or any settings. The shared table lost its
Tag column, moved off the Spyglass tab onto the Sync card (it scrolls
instead of flooding the page) and gained its own Alliance sync button
there; the Spyglass title keeps a one-line summary. The whole section has
a master switch like "Sync across devices". - The alliance gist sets itself up. Leave the gist id empty — the first
sync finds the token account's alliance gist (or creates a fresh secret
one) and fills the id in; alliance-mates with the same token auto-find it
too. A mistyped id now gets a clear message instead of a raw HTTP 404. - Better phone layouts. Below 640 px the players table re-packs: the
watch pill stacks above the nick, the ships composition note gets its own
line, and the ≈ signs are gone. The dashboard top-bar collapses into the
compact server pill already below 850 px, and the Coords/Names toggle
rides the "Who's spying on you" header instead of spending a row.
- Your account password (for abandon) never leaves the device any more.
It used to ride the encrypted-nowhere sync payload and Export files; it is
now excluded from both, an incoming sync or import can neither read nor
overwrite it, and the next sync round scrubs it out of your gist's current
contents. Enter it once per device that uses the abandon flow. If you ever
pointed the alliance share at the same GitHub account as your personal
sync, consider deleting that gist (sync recreates it) — gist edit history
keeps old revisions.
Quelltext steht unter der Mozilla Public License 2.0
- Watchlist cards put every control on the face. The hidden ⚙ settings
Version 1.47.3
Veröffentlicht 12. Juli 2026 – 274,05 KBFunktioniert mit firefox 140.0 und höher, android 142.0 und höher- The Spyglass "Look" no longer gets stuck re-loading the same system.
After you probe a player, the galaxy view shows the activity marker your own
probe lit — and the Spyglass rightly refuses to count that marker as the
owner's activity. But refusing it also erased the proof that you LOOKED, so
the button kept proposing the very same system on every tap: for up to an
hour after a probe, or indefinitely for a colony that had moved away since
the last universe-data update. Browsing a system now counts as "seen" the
moment it renders, whatever its markers show — while the activity readouts
stay exactly as honest as before.
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- The Spyglass "Look" no longer gets stuck re-loading the same system.
Version 1.47.2
Veröffentlicht 12. Juli 2026 – 274,01 KBFunktioniert mit firefox 140.0 und höher, android 142.0 und höher- The Spyglass button no longer blinks on every page load. Its
visibility is driven by the watch-list, which loads asynchronously — so on
every navigation the button vanished for a beat and then popped back in.
The last shown/hidden verdict is now remembered on the device and the
button mounts instantly (in its dim loading state) while the real list
loads; if the list turns out to be empty, it quietly removes itself.
Quelltext steht unter der Mozilla Public License 2.0
- The Spyglass button no longer blinks on every page load. Its
Version 1.47.1
Veröffentlicht 12. Juli 2026 – 273,9 KBFunktioniert mit firefox 140.0 und höher, android 142.0 und höher- Configs save themselves — the Save buttons are gone. Daily Run routes,
the colonization config and the alarm-clock config now persist on change,
like every other dashboard control. Edits survive a universe switch and a
closing tab (a pending save is flushed, not dropped); saves never repaint
the form under your fingers; and a change that changes nothing writes
nothing — no more sync churn from idle clicks. Because "Reset to defaults"
now also saves (and syncs) what it restores, it asks for a second tap
before wiping anything.
- Floating-button orbits respect screen edges. Drag the button into a
corner of a tall phone screen and the satellite orbs used to pile onto the
near edge and slide under the button while the other side of the screen sat
empty. The fan now rotates just enough to fit on-screen, keeps its spacing,
sticks to its side of the screen while you drag (no mid-drag teleports),
and no longer flips away from free space when the button sits near a single
edge.
Quelltext steht unter der Mozilla Public License 2.0
- Configs save themselves — the Save buttons are gone. Daily Run routes,
Version 1.47.0
Veröffentlicht 12. Juli 2026 – 273 KBFunktioniert mit firefox 140.0 und höher, android 142.0 und höher- Alliance Spyglass share (opt-in co-op). Pool your Spyglass coverage
with alliance-mates through a shared, alliance-owned private gist. The new
"Alliance" button at the top of the Spyglass tab runs ONE round per click —
share your block, pull everyone else's — and nothing ever syncs in the
background. What leaves your device: watched players' ids, names,
relationship tags, last-spy / last-seen times and a spied-bodies count — no
coordinates, no report contents. Each member writes only their own block,
so nobody can clobber anyone else's data. Configure it on the Sync tab
(alliance token + gist id + your share name); the pulled union renders as a
coverage panel under the Spyglass title and stays display-only — it never
feeds your danger scores or scan plans.
- One consistent "loading" look across the floating command buttons.
While the fleet page's event list is still loading, every FAB command
button now greys out the same way (dim fill, label and node, module-coloured
ring): Daily Run and Colonization no longer wear a gold ring during the
wait, and the Lifeform Discovery button no longer stays fully vivid with
only its node greyed.
Quelltext steht unter der Mozilla Public License 2.0
- Alliance Spyglass share (opt-in co-op). Pool your Spyglass coverage
Version 1.46.1
Veröffentlicht 12. Juli 2026 – 269,47 KBFunktioniert mit firefox 140.0 und höher, android 142.0 und höher- Distances now respect the universe's donut geometry. "Who's spying on
you" (in-game panel and the dashboard proximity strip) measured distance as
the naive coordinate difference, so a prober at 4:450 read as "430 sys" from
your 4:20 planet — while the game always flies the wrapped shortest path (69
systems on a 499-system donut). Distances now wrap on both axes per the
server's donut flags, so aggressors sitting across the seam show as the
close-range threat they really are.
- Spy probes launch from your NEAREST planet. A galaxy look is free from
anywhere, but a probe flight costs real minutes both ways. When the Spy
button proposes a probe (ordinary scan or moon-strike check), it now first
switches you to the own planet closest to the target — donut-aware flight
distance, moons excluded — and only then arms the send from there. One tap
= one hop, as always; the extra tap buys a much faster report.
Quelltext steht unter der Mozilla Public License 2.0
- Distances now respect the universe's donut geometry. "Who's spying on
Version 1.46.0
Veröffentlicht 11. Juli 2026 – 269,07 KBFunktioniert mit firefox 140.0 und höher, android 142.0 und höher- Sweep the whole account before any verdict. The strike ladder (lone /
newest / any alike) now speaks only once EVERY body of the player has
been looked at within the last hour. Partial knowledge never proposes a
probe — it proposes more looking: the Spy button queues the player's
unseen systems as "strike? · sweep account" looks, and only a completed
sweep yields the verdict. Looks are free and undetectable; a fresh planet
mark elsewhere now refutes a false candidate BEFORE a probe is spent and
your espionage shows in their log.
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- Sweep the whole account before any verdict. The strike ladder (lone /
Version 1.45.0
Veröffentlicht 11. Juli 2026 – 268,43 KBFunktioniert mit firefox 140.0 und höher, android 142.0 und höher- Patrol territory mode (Spyglass). The watch-list is the sniper's tool;
this is the territorial predator's: your colonies become a coverage
lattice and the prey is whoever NEARBY slips. One knob —Patrol ± Nin the Spyglass scan preferences (0 = off, synced across
systems
devices) — and the in-game Spy button starts walking those systems
through its Look proposals and hunting moon-strike signals on ANY
neighbour there (friends, your alliance, noob-protected, vacation and
banned players are skipped). A new Patrol card on the Spyglass tab shows
the strikes it found — coords deep-link to the galaxy, each signal names
its honest claim (fresh landing? / parked fleet? / owner around?), and a
one-tap "watch" promotes the neighbour onto the watch-list — plus a
coverage summary saying how well the grounds are being walked. The card
renders only while a patrol radius is set; the detector and prey filters
are the SAME code the in-game button runs, so the two surfaces can never
disagree. - Spy-calibrated civil baseline (Spyglass dossier). Your own spy
reports now calibrate the "how many of those ships are combat" model. A
player whose scans account for their WHOLE current military score
(defence + fleet, civil ships at 50% — the game's own weighting) is
provably seen in full: an unscanned moon, a fleet in flight or a stale
report all break that identity, so bad samples exclude themselves. Such
verified players' dossiers state the seen composition directly ("X
combat · Y civil ships — fully scanned"). From three or more of them
OG-E learns the server's civil-ships-per-economy ceiling and every other
dossier gains an opposite-direction read: "at least ~N beyond any civil
need" — ships no plausible civilian fleet explains. Still a count (a
probe swarm exceeds any ceiling — the transporter/probe-swarm veto
applies), still dossier prose only, still never fed into the danger
score. - Type-to-set number boxes beside the Galaxy Viewer sliders. Each
slider (Offline window, Farm reach, Spot gap) is paired with a compact
number box bound to the same value — drag for coarse sweeps, type for
single-system precision (the 2–250 Spot gap range was impossible to hit
by finger).
- The dashboard is now mobile-first. A full pass over every tab at
phone widths: the tab bar is a single row that scrolls sideways under
your finger (edge glows say "more tabs this way", the active tab pulls
itself into view) and stays stuck to the top of the screen, so switching
tabs from the bottom of a long table no longer costs a full scroll back
up. Wide tables (players, dossier per-body, Galaxy Viewer results, the
presence heatmap) scroll inside their own wrappers — the page itself
never scrolls sideways. Small controls grew real touch targets, the
smallest text sizes came up a notch, and stat cards form a tidy
…(truncated — see the full CHANGELOG on GitHub.)Quelltext steht unter der Mozilla Public License 2.0
- Patrol territory mode (Spyglass). The watch-list is the sniper's tool;
Version 1.44.0
Veröffentlicht 11. Juli 2026 – 259,83 KBFunktioniert mit firefox 140.0 und höher, android 142.0 und höher- Moon strike setting (Spyglass). The "a fleet may be sitting on that
moon" detector is now an explicit option — oneMoon strikeselector in the
Spyglass scan preferences, a ladder where each level includes the previous:
off·lone(only the moon is lit and the rest of the account is
confirmed quiet — the classic fleet-save-landing signature) ·newest
(default: the moon holds the account's newest activity, or the last trace
before everything went quiet — a parked fleet outlives its 60-minute
marker, so this catches "left it and logged off" up to 8 hours back) ·
any(any lit moon, even beside active planets — the owner may be around,
and every surface says so). Signals name their claim honestly: "fresh
landing?", "parked fleet?", or "owner around?" — always "spy to confirm",
never "fleet is there". The setting syncs across devices. - Re-look nudge for ambiguous moons. When a moon and a planet light up
inside the same fuzzy "<15 min" band, no honest call is possible — but the
markers mature into exact minutes after a quarter hour. The galaxy Look
plan now proposes revisiting that system exactly in the window where one
look settles the order ("moon order? · look now"), and drops the nudge
once the markers die. - Reports step on the Spy button. After a probing run the button now
closes the loop with "Reports · N new" — one tap opens the messages page
(which is also what feeds the reports into Spyglass). A probe destroyed by
the defender stops counting after 30 minutes, so the button can never get
stuck.
- Look-first intel loop. The Spy button now orders its proposals:
strike → galaxy looks → probes → reports. Looks are free and undetectable,
and browsing BEFORE probing reads the target's activity while your own
probes haven't lit any markers yet — the probes that follow act on that
clean picture. Only a strike cuts the line. - Several moons lit at once. The strike flags one moon at a time (the
newest mark, with "N moons lit" shown when others glow too) and rotates
automatically: probing the flagged moon moves the flag to the next one.
Co-lit moons no longer downgrade the signal — a human playing touches
planets; activity concentrated on moons alone reads as landings. - Expedition auto-redirect hops moons. An expedition sent from a moon now
redirects to the next moon in your list (previously a moon-launched send
got no redirect at all). - Daily Run walks moons. A Send All started from a moon advances
moon→moon instead of jumping to a planet, and the button shows the moon's
own name (moons have names too).
- Fleet reminder could fleet-save the wrong fleet. On a fleet page the FR
button now verifies the ACTIVE body — coordinates AND planet-vs-moon — is
the one being watched before driving the save; anywhere else it snoozes and
…(truncated — see the full CHANGELOG on GitHub.)Quelltext steht unter der Mozilla Public License 2.0
- Moon strike setting (Spyglass). The "a fleet may be sitting on that
Version 1.43.0
Veröffentlicht 11. Juli 2026 – 257,16 KBFunktioniert mit firefox 140.0 und höher, android 142.0 und höher- Hidden-fleet estimates were too low for cargo-heavy players. The
military highscore counts civil ships (transporters, recyclers, colony
ships, probes, satellites, crawlers) at half their value; Spyglass had been
treating them at full value, so a player parking a big transporter fleet
read as having far less hidden than they really did. Spyglass now subtracts
the visible fleet in the score's own currency and shows the hidden fleet in
resources (the units a spy report uses) beside the exact visible fleet —
no more mystery gap between a scan and the estimate.
- Danger reads composition more sharply. The res/ship signal now accounts
for the civil-ship weighting, and the assumed makeup of a player's flying
fleet leans toward warships when the signs point that way — a warrior-class
alliance, a fleet spread wide across the server, a heavy kill history, or a
high bandit rank. An aggressive player's hidden fleet is treated as more
combat-heavy than a builder's. - Settings panel command block. The size slider is now the bottom segment
of the FAB block it controls (a slim modern slider with a filled track), the
Dashboard launcher matches the module tiles (logo over label, same height),
and the section headings read as headings. - Dashboard enable switches are all chips now. The last checkboxes (alarm
clock, cross-device sync, the colonization "prefer" switches, route pause)
became toggle chips like the rest, and every chip behaves correctly on
touch — a tap no longer leaves a phantom highlight that looked enabled. - Floating-button menu spacing. The satellite orbs keep an even gap
whether you have two modules or six, instead of flinging two to the extremes
and cramming six together.
Quelltext steht unter der Mozilla Public License 2.0
- Hidden-fleet estimates were too low for cargo-heavy players. The
Version 1.42.1
Veröffentlicht 10. Juli 2026 – 255,24 KBFunktioniert mit firefox 140.0 und höher, android 142.0 und höher- Settings panel polish. The button-size slider wears the panel's design
language — slim rounded track with a filled progress side and a round accent
thumb — and sits evenly spaced between the command block and the options
below. The preferences panel gains matching side margins, so everything under
the full-width command block reads as one aligned column. - Dashboard launcher says what it does. The button now reads
"Open Dashboard" instead of "OG-E Dashboard" — fused flush with the module
tiles, the old name read as a section title rather than a clickable control.
Quelltext steht unter der Mozilla Public License 2.0
- Settings panel polish. The button-size slider wears the panel's design
Version 1.42.0
Veröffentlicht 10. Juli 2026 – 253,02 KBFunktioniert mit firefox 140.0 und höher, android 142.0 und höher- Spyglass reads a player's fleet-save rhythm. A new "FS windows" block in
the dossier brackets when a watched player's fleet left and came back —
paired from your own spy reports plus the galaxy activity you already gather
passively. Every line is an honest time window ("left Tue 21:40 → 23:15"),
narrowed to a likely moment only when a single activity marker pins it, never
a fake exact minute. It flags its own doubts: a fleet that may have just
moved next door (relocated?), a moon departure that could be a jump-gate
hop (gate?), or sibling bodies it couldn't check. The "is a real fleet
home" bar scales to each player (a fraction of their own peak / total fleet),
so it catches a small farm's save and ignores a big player's recycler junk
alike.
- Watchlist cards and the dossier show visible fleet beside hidden. The
hidden-fleet estimate swings with scan timing — a fleet caught home reads
"~0 hidden" exactly when it sits catchable — so the scan-confirmed visible
parked fleet now sits next to it ("visible 48M · hidden ~12M"), the stable
number beside the volatile one, colour-coded (blue = seen, amber = computed).
Quelltext steht unter der Mozilla Public License 2.0
- Spyglass reads a player's fleet-save rhythm. A new "FS windows" block in
Version 1.41.1
Veröffentlicht 10. Juli 2026 – 251,33 KBFunktioniert mit firefox 140.0 und höher, android 142.0 und höher- The dashboard "Who's spying on you" card packs more in. Each prober is
now two lines instead of three — its distance and last-seen sit inline beside
the name, so more scouts fit at a glance — and the geometry line leads with
the origin (from … · at your bodies), since a scout almost always comes
from one spot but touches several of yours. The card's title now reads
exactly "Who's spying on you", matching the messages-page panel.
Quelltext steht unter der Mozilla Public License 2.0
- The dashboard "Who's spying on you" card packs more in. Each prober is
Version 1.41.0
Veröffentlicht 10. Juli 2026 – 251,3 KBFunktioniert mit firefox 140.0 und höher, android 142.0 und höher- The dashboard "Who's spying you" card caught up to the in-game panel.
Probers from your own system now stand out with a red hot-row treatment, the
card lists every body a scout probed (it used to stop at two), and a 💀
legend explains the same-system flag — matching the messages-page panel,
while keeping the dashboard-only watch / dossier / coords-or-names tools. - One spy eye across both surfaces. The 👁 emoji on the messages-page
"Who's spying on you" header is now OG-E's own eye glyph in spy gold — and
that same mark sits beside the Spyglass tab title (the "experimental" badge
is gone; its hidden-fleet caveat lives on as the eye's tooltip).
Quelltext steht unter der Mozilla Public License 2.0
- The dashboard "Who's spying you" card caught up to the in-game panel.
Version 1.40.2
Veröffentlicht 8. Juli 2026 – 248,38 KBFunktioniert mit firefox 140.0 und höher, android 142.0 und höher- The "Who's spying on you" panel is back on the messages page. Newer
AntiGame builds stopped injecting the overview element the panel anchored
to, so it silently vanished. The panel now mounts on the game's own message
list whenever the espionage tab is open — AntiGame is no longer needed for
it to appear (when AntiGame's overview IS present, the panel keeps its old
spot right above it). It also shows up on an empty espionage tab now.
Quelltext steht unter der Mozilla Public License 2.0
- The "Who's spying on you" panel is back on the messages page. Newer
Version 1.40.1
Veröffentlicht 8. Juli 2026 – 248,27 KBFunktioniert mit firefox 140.0 und höher, android 142.0 und höher- Server map: "🛡 Protected" toggle. The Occupancy view can now hide
admin/vacation/banned slots, so farms and threats pop instead of drowning in
protected clutter. The legend follows the toggle. - Hide individual FAB buttons. The Colonize module can be switched off in
the dashboard's Big Colony Hunting ⚙ settings, and the Expeditions module in
Settings ▸ Expeditions — each hides that button (and its orbit orb) without
touching the rest of the floating button. - The Spy button now pulses while there is something to scan — the same
gentle attention glow the Fleet reminder uses. It stops the moment the scan
plan empties or a send takes over the button.
- The Spy button went gold. One pale-gold family across idle / loading /
Look / armed / done — the eye node, rim and glow finally agree in every
state — with the shared FAB red for errors. The champagne shade is
deliberately lighter than the Fleet reminder's orange so the two buttons
never read as siblings. The messages-page "Who's spying on you" panel wears
the same gold accent. - Spyglass tab decluttered. The header freshness chips are gone; the
"planets to scan" button and its ranked preview are gone too — the scan
settings now sit as an always-visible footer bar of the Watchlist card, with
labels that explain themselves: "Probes per scan" (the number of espionage
probes sent), "Re-scan probes after N h", "Re-look galaxy after N h". - Watchlist and "Who's spying you" cap their height and scroll inside, so
a long list never pushes the Players table below the fold. "Who's spying
you" now shows the last 30 days. - The whole-player re-scan ↻ moved into the dossier's "Watch via" row,
right next to the probes toggle it flags for — and shows only while probes
are on. - The ⚙ Filters toggle shows a pressed state while its panel is open; the
map's system card says "Free positions:" instead of a bare "Free:"; the two
"moved to the dashboard" signpost paragraphs left the in-game settings panel.
- No more colonization proposals in galaxies that don't exist. Stale
out-of-grid leftovers in the stored scan data (e.g. galaxies 8–9 on a
7-galaxy server) are now ignored — the server's own API data defines the
real grid, so phantom "fully free" galaxies stop topping the rankings.
Quelltext steht unter der Mozilla Public License 2.0
- Server map: "🛡 Protected" toggle. The Occupancy view can now hide
Version 1.40.0
Veröffentlicht 8. Juli 2026 – 249,11 KBFunktioniert mit firefox 140.0 und höher, android 142.0 und höher- Your watch list now follows you across devices. With cloud sync on, the
starred players, relationship tags, probe/galaxy watch toggles, map mutes,
the planets/moons filter and the re-scan cadence ride the same private gist
as the rest of OG-E's sync — star a player on the desktop and they're on the
laptop. Un-starring propagates too (no resurrection by the other device);
the most recent edit wins; the per-device knobs (probe count, one-off
re-scan flags) deliberately stay local. - Export JSON grew from 2 to 13 datasets. The dashboard backup used to
carry colony history and galaxy scans only. It now also includes the watch
list, spy reports, proximity alerts, the galaxy-activity history (the
presence heatmap's memory — the one thing a new machine can never
re-observe), watched players' profiles, alliance classes, your own planet
list, colonization decisions and the three synced configs. Old export files
still import, and the import summary now lists exactly what each dataset
gained. Tokens and sync internals never enter the file — an export is safe
to hand to another person. - Watch passively from the galaxy view. Browsing a system records the
activity markers of every watched body in it — no probes, no espionage-log
entry, nothing the target can ever see. The spy FAB now proposes the best
next intel action of BOTH kinds: probe a body, or "Look" — one tap opens the
single system whose watched bodies most need a sighting (one visit covers
them all). Each dossier has a "Watch via" control to mute galaxy proposals
or probes per player, independently. - Presence heatmap. A dossier now distills your own galaxy looks into an
hour-by-hour picture of when that player tends to be around — with
confidence drawn as its own axis (an hour you never observed reads as
unknown, never as offline) and the best-covered quiet window framed. It
measures observed activity, not "online", and the wording keeps that honest. - Fleet-landing "strike" flag. When exactly one of a watched player's
bodies lights up, it is a MOON, and every other body you have recently seen
is quiet, OG-E flags a likely fleet-save landing: a 🎯 marker in the
dashboard and a hot "Strike" spy FAB that jumps that moon to the top of the
scan plan. Always a candidate to confirm with one probe — never an
auto-action. - Honour ranks in the Galaxy Viewer. Occupant bands now read the honour
rank straight from the API markers, and a "Normal" band sits between the
outlaw and honoured tiers so ordinary players stop inflating either count.
- One re-scan cadence. The hot/warm/cold danger tiers collapsed into a
single "re-scan after N hours" knob plus a galaxy-sighting cadence — the
same behaviour with two numbers instead of four. - The activity column tells the truth. A body's "last active" now derives
…(truncated — see the full CHANGELOG on GitHub.)Quelltext steht unter der Mozilla Public License 2.0
- Your watch list now follows you across devices. With cloud sync on, the